Shieldstun: Difference between revisions

137 bytes removed ,  9 years ago
Line 21: Line 21:
However, following the aforementioned patch, shieldstun from non-[[projectile]] attacks was increased dramatically, to the point of being higher than in ''Melee''. The new formula is: '''(X / 1.75) + 2''' rounded down. For projectiles, however, the formula is now '''(X / 3.5) + 2''', giving projectiles (especially powerful ones) less shieldstun than other attacks.
However, following the aforementioned patch, shieldstun from non-[[projectile]] attacks was increased dramatically, to the point of being higher than in ''Melee''. The new formula is: '''(X / 1.75) + 2''' rounded down. For projectiles, however, the formula is now '''(X / 3.5) + 2''', giving projectiles (especially powerful ones) less shieldstun than other attacks.


Although the increased shieldstun makes attacks safer on shield than in the game's initial release, attacks in ''Smash 4'' tend to have less favorable [[autocancel]] windows and push shielding characters a shorter distance than in ''Brawl'', reducing their safety; these factors may have been responsible for many thinking that shieldstun had been decreased prior to the patch. On the other hand, shields are much less durable than in ''Brawl'', making them relatively easy to break and discouraging their overuse.
Although the increased shieldstun makes attacks safer on shield than in the game's initial release, attacks in ''Smash 4'' tend to have less favorable [[autocancel]] windows and push shielding characters a shorter distance than in ''Brawl'', reducing their safety; these factors may have been responsible for many thinking that shieldstun had been decreased prior to the patch.


[[Category:Game mechanics]]
[[Category:Game mechanics]]
334

edits