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However, following the aforementioned patch, shieldstun from non-[[projectile]] attacks was increased dramatically, to the point of being higher than in ''Melee''. The new formula is: '''(X / 1.75) + 2''' rounded down. For projectiles, however, the formula is now '''(X / 3.5) + 2''', giving projectiles (especially powerful ones) less shieldstun than other attacks. | However, following the aforementioned patch, shieldstun from non-[[projectile]] attacks was increased dramatically, to the point of being higher than in ''Melee''. The new formula is: '''(X / 1.75) + 2''' rounded down. For projectiles, however, the formula is now '''(X / 3.5) + 2''', giving projectiles (especially powerful ones) less shieldstun than other attacks. | ||
Although the increased shieldstun makes attacks safer on shield than in the game's initial release, attacks in ''Smash 4'' tend to have less favorable [[autocancel]] windows and push shielding characters a shorter distance than in ''Brawl'', reducing their safety; these factors may have been responsible for many thinking that shieldstun had been decreased prior to the patch | Although the increased shieldstun makes attacks safer on shield than in the game's initial release, attacks in ''Smash 4'' tend to have less favorable [[autocancel]] windows and push shielding characters a shorter distance than in ''Brawl'', reducing their safety; these factors may have been responsible for many thinking that shieldstun had been decreased prior to the patch. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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