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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|Neutral aerial hits on frame 6 instead of frame 7. The second swing hits on frame 15 instead of frame 17. It also has 4 frames less ending lag.}} | *{{buff|Neutral aerial hits on frame 6 instead of frame 7. The second swing hits on frame 15 instead of frame 17. It also has 4 frames less ending lag.}} | ||
*{{buff|Neutral aerial damage slightly increased (4%, 8%/5%) → (4%/6%, 8.5%/5%)}} | |||
*{{buff|Forward aerial has 5 frames less ending lag.}} | *{{buff|Forward aerial has 5 frames less ending lag.}} | ||
*{{buff|Forward aerial damage increased (8%/5%) → (11%/7%)}} | |||
*{{nerf|Forward aerial hits on frame 10 → 12 instead of frame 5 → 7.}} | *{{nerf|Forward aerial hits on frame 10 → 12 instead of frame 5 → 7.}} | ||
*{{change|Forward aerial's animation has Roy's legs positioned differently, and swings his blade while leaning forward with his right side more.}} | *{{change|Forward aerial's animation has Roy's legs positioned differently, and swings his blade while leaning forward with his right side more.}} | ||
*{{buff|Back aerial has 7 frames less ending lag.}} | *{{buff|Back aerial has 7 frames less ending lag.}} | ||
*{{buff|Back aerial deals more damage (9%/6%) → (12%/9%)}} | |||
*{{buff|Up aerial has 7 frames less ending lag, and it also has more knockback, making it a better juggling tool. The hitbox lasts 2 frames longer.}} | *{{buff|Up aerial has 7 frames less ending lag, and it also has more knockback, making it a better juggling tool. The hitbox lasts 2 frames longer.}} | ||
*{{buff|Neutral, forward and back aerials all | *{{buff|Neutral, forward and back aerials all are significantly stronger, now being able to KO reliably.}} | ||
*{{buff|Roy has a new down aerial, a take-down two-handed slash below himself similar to {{SSB4|Ike}}'s. It is overall much better, being much stronger across all hitboxes (6%/9% → 10/15%), with the sourspot now being able to KO grounded opponents at around 160%. It also has extended reach underneath Roy and has a much more favorable placement for the meteor smash hitbox that makes it significantly easier to land. The move also has 12 frames less ending lag, and with proper timing, it can also be used out of a forward air to [[Ken Combo]].}} | *{{buff|Roy has a new down aerial, a take-down two-handed slash below himself similar to {{SSB4|Ike}}'s. It is overall much better, being much stronger across all hitboxes (6%/9% → 10/15%), with the sourspot now being able to KO grounded opponents at around 160%. It also has extended reach underneath Roy and has a much more favorable placement for the meteor smash hitbox that makes it significantly easier to land. The move also has 12 frames less ending lag, and with proper timing, it can also be used out of a forward air to [[Ken Combo]].}} | ||
*{{nerf|New down aerial has less diagonal reach, the hitbox lasts 2 frames shorter, and has 9 frames more startup lag.}} | *{{nerf|New down aerial has less diagonal reach, the hitbox lasts 2 frames shorter, and has 9 frames more startup lag.}} |
edits