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|location = ''Super Smash Bros. 4'' | |location = ''Super Smash Bros. 4'' | ||
|name = Final Destination | |name = Final Destination | ||
|image = [[File:SSB4 WII U Final-Destination.jpg| | |image = [[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]][[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]] | ||
|caption = [[File:SmashBrosSymbol.svg|50px]] | |caption = [[File:SmashBrosSymbol.svg|50px]] | ||
|universe = ''{{Uv|Super Smash Bros.}}'' | |universe = ''{{Uv|Super Smash Bros.}}'' | ||
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|hometo = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]] | |hometo = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]] | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Futuristic (''SSB3DS'' | |cratetype = Futuristic (''SSB3DS'')<br/>Normal (''SSBU'') | ||
|maxplayers = 4 | |maxplayers = 4 | ||
|music = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked''' | |music = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked''' | ||
}} | }} | ||
'''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in ''[[Super Smash Bros. 4]]''. Like in previous games, | '''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}. | ||
==Stage layout== | |||
Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background. | |||
==Ω Forms== | ==Ω Forms== | ||
In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform | In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform with all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Mario}} gains a slight advantage on an Ω Form stage with walls, as he can [[wall jump]] to gain extra height when recovering. This advantage, however, is strangely not applicable to Kalos Pokémon League and Pac-Land as it is impossible to wall jump despite the presence of walls. | ||
Pressing the [[X button]] on the stage select screen in the 3DS version will fill the circular cursor with either '''終点''' (Japanese) or '''Ω''' (other languages), allowing Ω Form stages to be selected. There is also an option in the [[rules]] to have the game automatically select Ω Form stages at random; this is how stages are selected in [[For Glory]] mode. Ω Form stages can also be selected at random by pressing the X button and selecting [[Random]] on the stage select screen. | |||
Final Destination itself can be selected as an Ω Form stage. This doesn't change its layout, but in {{forwiiu}} the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes. | |||
==Gallery== | ==Gallery== | ||
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===Wii U Images=== | ===Wii U Images=== | ||
<gallery> | <gallery> | ||
SSB4 WII U First-Destination.jpg|The primary Final Destination with | SSB4 WII U First-Destination.jpg|The primary Final Destination with the sky background. | ||
</gallery> | </gallery> | ||
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*Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was not discussed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref> | *Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was not discussed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref> | ||
*While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates. | *While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates. | ||
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', the cursor spells DF for "'''D'''estination '''F'''inale". | *In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', the cursor spells DF for "'''D'''estination '''F'''inale". | ||
*[[Suzaku Castle]] is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed. | *[[Suzaku Castle]] is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed. |
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