Final Destination (SSB4): Difference between revisions

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|location    = ''Super Smash Bros. 4''
|location    = ''Super Smash Bros. 4''
|name        = Final Destination
|name        = Final Destination
|image        = [[File:SSB4 WII U Final-Destination.jpg|250px|Final Destination on Wii U]][[File:SSB4 Final Destination.JPG|250px|Final Destination on 3DS]]
|image        = [[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]][[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]]
|caption      = [[File:SmashBrosSymbol.svg|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px]]
|universe    = ''{{Uv|Super Smash Bros.}}''
|universe    = ''{{Uv|Super Smash Bros.}}''
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|hometo      = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]]
|hometo      = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]]
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype    = Futuristic (''SSB3DS'' Only)<br/>Normal (''SSBU'' Only)
|cratetype    = Futuristic (''SSB3DS'')<br/>Normal (''SSBU'')
|maxplayers = 4
|maxplayers = 4
|music        = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked'''
|music        = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked'''
}}
}}
'''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in ''[[Super Smash Bros. 4]]''. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where {{SSB4|Master Hand}}, {{SSB4|Crazy Hand}}, and the [[Master Core]] are fought at the end of [[Classic Mode]] (however, Master Core is only fought if the intensity is set to 5.1 or higher).
'''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}.
 
==Stage layout==
Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background.


==Ω Forms==
==Ω Forms==
In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform and all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Mario}} gains a slight advantage on an Ω Form stage with walls, as he can [[wall jump]] to gain extra height when recovering. This advantage, however, is strangely not applicable to Kalos Pokémon League and Pac-Land as it is impossible to wall jump despite the presence of walls.
In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform with all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Mario}} gains a slight advantage on an Ω Form stage with walls, as he can [[wall jump]] to gain extra height when recovering. This advantage, however, is strangely not applicable to Kalos Pokémon League and Pac-Land as it is impossible to wall jump despite the presence of walls.
 
Pressing the [[X button]] on the stage select screen in the 3DS version will fill the circular cursor with either '''終点''' (Japanese) or '''Ω''' (other languages), allowing Ω Form stages to be selected. There is also an option in the [[rules]] to have the game automatically select Ω Form stages at random; this is how stages are selected in [[For Glory]] mode. Ω Form stages can also be selected at random by pressing the X button and selecting [[Random]] on the stage select screen.


Pressing the [[X button]] on the stage select screen in the 3DS version will fill the circular cursor with either '''終点''' (Japan) or '''Ω''' (English), allowing Ω Form stages to be selected. There is also an option in the [[rules]] to have the game automatically select Ω Form stages at random; this is how stages are selected in [[For Glory]] mode. Ω Form stages can also be selected at random by pressing the X button and selecting [[Random]] on the stage select screen.
Final Destination itself can be selected as an Ω Form stage. This doesn't change its layout, but in {{forwiiu}} the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.


==Gallery==
==Gallery==
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===Wii U Images===
===Wii U Images===
<gallery>
<gallery>
SSB4 WII U First-Destination.jpg|The primary Final Destination with a different Background
SSB4 WII U First-Destination.jpg|The primary Final Destination with the sky background.
</gallery>
</gallery>


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*Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was not discussed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref>
*Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was not discussed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref>
*While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates.
*While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates.
*Even Final Destination itself can be selected as an Ω Form stage. If done so in the Wii U version, the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', the cursor spells DF for "'''D'''estination '''F'''inale".
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', the cursor spells DF for "'''D'''estination '''F'''inale".
*[[Suzaku Castle]] is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed.
*[[Suzaku Castle]] is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed.
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