Feint Jump: Difference between revisions
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
{{CustomSet|MiiBrawl|Down|name1=Head-On Assault|desc1=Crash headfirst into the ground, burying any foes standing nearby.|name2=Feint Jump|desc2=An invincible leap out of danger that you can combo into a mighty kick.|name3=Foot Flurry|desc3=A flurry of kicks. On the ground you'll | {{CustomSet|MiiBrawl|Down|name1=Head-On Assault|desc1=Crash headfirst into the ground, burying any foes standing nearby.|name2=Feint Jump|desc2=An invincible leap out of danger that you can combo into a mighty kick.|name3=Foot Flurry|desc3=A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place.|main=2}} | ||
==Gallery== | ==Gallery== |
Revision as of 16:37, October 3, 2015
Feint Jump | |
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File:FeintJumpWiiU.jpg Feint Jump's preview icon | |
User | Mii Brawler |
Universe | Super Smash Bros. |
Feint Jump is one of the three down special moves usable by Mii Brawlers. The Brawler does a jump similar to Zero Suit Samus's Flip Jump. Pressing the attack button after the jump causes the Mii to perform a dive kick, either in the opposite or the same direction of the first part depending on what direction is pressed. It can thus serve as pseudo-counter, although it has long landing lag. It is most commonly used as a recovery move, especially if the Brawler is running Helicopter Kick for their up special, due to both the move's jump and dive kick granting the Brawler a significant horizontal distance.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
1. Head-On Assault | 2. Feint Jump | 3. Foot Flurry |
---|---|---|
"Crash headfirst into the ground, burying any foes standing nearby." | "An invincible leap out of danger that you can combo into a mighty kick." | "A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place." |