Super Smash Bros. 4

Daybreak: Difference between revisions

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'''Daybreak''' ({{ja|ジェネシス|Jeneshisu}}, ''Genesis'') is an item in ''[[Super Smash Bros. 4]]''.
'''Daybreak''' ({{ja|ジェネシス|Jeneshisu}}, ''Genesis'') is an item in ''[[Super Smash Bros. 4]]''.


Similar to the [[Dragoon]], it is an item in three parts - the player must collect all three parts of the item in order to use the combined weapon. When completed, it becomes a large, heavy shooting weapon item, similar to the [[Cracker Launcher]]. Also like the Cracker Launcher, it shares its control scheme: Tilt a direction to walk, tap a direction to dash and tap the opposite direction to turn around. However, unlike the Cracker Launcher, the Daybreak cannot be aimed, only shooting straight ahead. While held, the character can only move, jump (but not [[midair jump]]), and fire the weapon; trying to drop the weapon fires it instead. When fired, it charges for a short moment, then fires a single beam, similar to the [[Zero Laser]] or [[Light Arrow]], with almost one-hit KO power straight forward. It deals about 57% damage if all hits connect. The beam ignores [[shield]]s. Those hit may survive if they were at low enough damage and far away enough from the blast line, but may still end up too far to actually recover. Glancing hits (such as when fired too high during a jump so it only hits the top of the opponent's head) will deal less damage, but the knockback can still be enough to prevent recovery.
Similar to the [[Dragoon]], it is an item in three parts - the player must collect all three parts of the item in order to use the complete weapon. When assembled, it becomes a large, heavy shooting weapon item. Its control scheme is similar to that of the [[Cracker Launcher]] from ''Brawl'': Tilt a direction to walk, tap a direction to dash, and tap the opposite direction to turn around. However, unlike the Cracker Launcher, the Daybreak cannot be aimed up or down, as it only shoots straight ahead. Characters carrying the Daybreak can only move, jump (but not [[midair jump]]), and fire the weapon; attempts to drop or throw it will fire the beam instead. When fired, it charges for a brief moment before firing a single beam that deals about 57% damage if all hits connect. The beam ignores [[shield]]s, and has potential KO power to those it hits directly in its line of fire to the end. Those hit may survive if they have low enough damage and are far away enough from the blast line, but may still end up too far to actually recover. Glancing hits deal less damage, but the knockback can still be enough to prevent recovery. The final hit of the beam causes the [[ping]] sound effect.


Unlike the Dragoon, the item can be dropped in its assembled state. If someone holding a complete Daybreak takes enough damage or slowly walks backwards off of an and edge so that they will auto-grab the ledge, then the completed Daybreak will drop, ready for anyone to pick up and use. It can then be put into the Villager's Pocket, or eaten by Wario, Kirby, or King Dedede. In previous updates, it was also possible when being launched off stage and using the item to keep falling instead of staying in mid-air, causing the player to get KO'ed if there is nothing under them to land on. The final hit of the beam causes the [[ping]] sound effect. In a [[team]] Smash, multiple players on the same team can collect the Daybreak pieces. The player who collects the third and final piece will receive the assembled weapon.
Unlike the Dragoon, the Daybreak can be dropped in its assembled state. If someone holding it takes enough damage or slowly walks backwards off of an and edge so that they will auto-grab the ledge, then the completed Daybreak will drop for anyone to pick up and use. It can also be [[Pocket|pocketed]] by Villager, or eaten by Wario, Kirby, or King Dedede. In previous versions of the game, it was not possible to fire with the Daybreak to stall in mid-air. In a [[team]] Smash, multiple players on the same team can collect the Daybreak pieces. The player who collects the third and final piece will receive the assembled weapon.


==Origin==
==Origin==

Revision as of 18:16, September 14, 2015

Daybreak
SSB4 - Daybreak.jpg
Pit wielding the completed Daybreak.
Universe Kid Icarus
Appears in SSB4
Item class Combining
Article on Icaruspedia Daybreak

Daybreak (ジェネシス, Genesis) is an item in Super Smash Bros. 4.

Similar to the Dragoon, it is an item in three parts - the player must collect all three parts of the item in order to use the complete weapon. When assembled, it becomes a large, heavy shooting weapon item. Its control scheme is similar to that of the Cracker Launcher from Brawl: Tilt a direction to walk, tap a direction to dash, and tap the opposite direction to turn around. However, unlike the Cracker Launcher, the Daybreak cannot be aimed up or down, as it only shoots straight ahead. Characters carrying the Daybreak can only move, jump (but not midair jump), and fire the weapon; attempts to drop or throw it will fire the beam instead. When fired, it charges for a brief moment before firing a single beam that deals about 57% damage if all hits connect. The beam ignores shields, and has potential KO power to those it hits directly in its line of fire to the end. Those hit may survive if they have low enough damage and are far away enough from the blast line, but may still end up too far to actually recover. Glancing hits deal less damage, but the knockback can still be enough to prevent recovery. The final hit of the beam causes the ping sound effect.

Unlike the Dragoon, the Daybreak can be dropped in its assembled state. If someone holding it takes enough damage or slowly walks backwards off of an and edge so that they will auto-grab the ledge, then the completed Daybreak will drop for anyone to pick up and use. It can also be pocketed by Villager, or eaten by Wario, Kirby, or King Dedede. In previous versions of the game, it was not possible to fire with the Daybreak to stall in mid-air. In a team Smash, multiple players on the same team can collect the Daybreak pieces. The player who collects the third and final piece will receive the assembled weapon.

Origin

The Daybreak appears in Kid Icarus: Uprising as a weapon in Together Mode. It is heavily inspired by the Dragoon from Kirby Air Ride and Super Smash Bros. Brawl; one player must collect all three parts to use its single-shot one-hit KO power, and being defeated causes collected parts to be dropped into play. One difference from the Dragoon is that, in Light vs. Dark mode, the parts do not all have to be collected by a single team member; whoever collects the last part for their team will be granted the weapon; this difference carries over into Smash 4.

Gallery