Brawl-/Character changes: Difference between revisions

m
→‎{{SSBB|Captain Falcon}}: Removing minor changes
m (→‎{{SSBB|Bowser}}: Removing minor stuff)
m (→‎{{SSBB|Captain Falcon}}: Removing minor changes)
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=={{SSBB|Captain Falcon}}==
=={{SSBB|Captain Falcon}}==
===Attributes===
===Attributes===
*{{buff|Dashing and air speed have been improved. His air speed now carries momentum from his dash ala ''Melee''.}}
*{{buff|Air speed now carries momentum from his dash ala ''Melee''.}}
*{{buff|Short hop height has been decreased.}}
*{{change|All of his attacks involving his knee ([[Gentleman]], [[Knee Smash]], and pummel) have [[Electric|electrical]] effects, increased hitlag, and play the "Yes!" SFX (when hit cleanly in the case of the Gentleman and Knee Smash).}}
*{{change|All of his attacks involving his knee ([[Gentleman]], [[Knee Smash]], and pummel) have [[Electric|electrical]] effects, increased hitlag, and play the "Yes!" SFX (when hit cleanly in the case of the Gentleman and Knee Smash).}}
===Ground attacks===
===Ground attacks===
*{{buff|The Gentleman has much greater knockback. The rapid jabs after the Gentleman are performed by hitting the grab button instead of the attack button for the third jab hit.}}
*{{buff|The Gentleman has much greater knockback. The rapid jabs after the Gentleman are performed by hitting the grab button instead of the attack button for the third jab hit.}}
*{{buff|Forward tilt is slightly stronger.}}
*{{buff|Up tilt can now meteor smash at his heel.}}
*{{buff|Up tilt can now meteor smash at his heel.}}
*{{buff|Down tilt hits opponents weakly behind Captain Falcon. It is also slightly faster in recovery.}}
*{{buff|Down tilt hits opponents weakly behind Captain Falcon.}}
*{{buff|Forward smash is stronger and Captain Falcon slides further when used, give ving it more reach.}}
*{{buff|Captain Falcon slides further when Forward Smash is used, giving it more reach.}}
*{{buff|Up smash has greater range in front of Falcon.}}
*{{buff|Up smash has greater range in front of Falcon.}}
*{{buff|First kick of down smash produces higher trajectory knockback, while the second kick produces lower trajectory knockback, being a [[semi-spike]].}}
*{{buff|First kick of down smash produces higher trajectory knockback, while the second kick produces lower trajectory knockback, being a [[semi-spike]].}}
===Aerial attacks===
===Aerial attacks===
*{{buff|A clean Knee Smash is stronger and can be done on any part of its initial hitbox.}}
*{{buff|A clean Knee Smash is stronger and can be done on any part of its initial hitbox.}}
*{{nerf|The SDI modifier on the Knee Smash has not been changed to account for the increased hitlag, making it slightly easier to survive.}}
*{{buff|Down aerial always meteor smashes.}}
*{{buff|Down aerial always meteor smashes, is faster in both start-up and ending lag, and is stronger.}}
===Grabs and throws===
===Grabs and throws===
*{{buff|All grabs are faster and have longer reach.}}
*{{buff|All grabs are faster and have longer reach.}}
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*{{buff|[[Falcon Dive]]'s grab is much stronger if it lands, and hitboxes have been added to end of the animation when he flips if Captain Falcon fails to grab an opponent.}}
*{{buff|[[Falcon Dive]]'s grab is much stronger if it lands, and hitboxes have been added to end of the animation when he flips if Captain Falcon fails to grab an opponent.}}
**{{nerf|If the grab lands, the animation is stalled out significantly longer while Captain Falcon says "Show me your moves!", giving an opponent more time to DI or tech the explosion should he or she be near a wall.}}
**{{nerf|If the grab lands, the animation is stalled out significantly longer while Captain Falcon says "Show me your moves!", giving an opponent more time to DI or tech the explosion should he or she be near a wall.}}
*{{buff|[[Raptor Boost]] travels further when airborne and no longer makes him [[helpless]]. Grounded Raptor Boost ends with the uppercut animation instead of the falling down animation, even when it misses, making it more difficult to punish a whiffed Raptor Boost. An airborne Raptor Boost can be cancelled near a wall into a wall jump once per recovery.}}
*{{buff|[[Raptor Boost]] no longer makes Captain Falcon [[helpless]]. Grounded Raptor Boost ends with the uppercut animation instead of the falling down animation, even when it misses, making it more difficult to punish a whiffed Raptor Boost. An airborne Raptor Boost can be cancelled near a wall into a wall jump once per recovery.}}
*{{buff|[[Falcon Kick]] is a multi-hitting attack, and restores his midair jump when used in the air. Grounded Falcon Kick also travels further, and is jump cancelable near the end of the move for follow up combos.}}
*{{buff|[[Falcon Kick]] is a multi-hitting attack, and restores his midair jump when used in the air. Grounded Falcon Kick also travels further, and is jump cancelable near the end of the move for follow up combos.}}
===Taunts===
===Taunts===