Ganondorf (SSB4): Difference between revisions

m (→‎Changes from Brawl: Ganondorf's smash attacks are the same in end lag. Someone is comparing only his Brawl POST-charge animation (which have IASA of 50, 32 and 59) to the entire animation of Smash 4.)
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*{{buff|[[Up smash]] deals 2% more damage (19%/22%/22% → 21%/24%/24%).}}
*{{buff|[[Up smash]] deals 2% more damage (19%/22%/22% → 21%/24%/24%).}}
*{{buff|Both kicks of [[down smash]] deals 1% more damage (1st hit: 5% → 6%, 2nd hit: 12%/14%/14% → 13%/15%/15%), making them stronger. The second kick additionally has significantly higher base knockback (60 → 94) and a bigger hitbox, now capable of KOing at 115% and restoring its usefulness akin to its ''Melee'' counterpart.}}
*{{buff|Both kicks of [[down smash]] deals 1% more damage (1st hit: 5% → 6%, 2nd hit: 12%/14%/14% → 13%/15%/15%), making them stronger. The second kick additionally has significantly higher base knockback (60 → 94) and a bigger hitbox, now capable of KOing at 115% and restoring its usefulness akin to its ''Melee'' counterpart.}}
*{{nerf|Down smash's first kick has a hitbox in Ganondorf's thigh that sends opponents forward away from the second kick, making it much harder to link and when combined with the previous point makes the move punishable for landing it.}}
*{{nerf|Down smash's first kick has a hitbox in Ganondorf's thigh that sends opponents forward away from the second kick, making it much harder to link and makes the move punishable for landing it.}}


===Aerial attacks===
===Aerial attacks===