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m (→Changes from Brawl: Ganondorf's smash attacks are the same in end lag. Someone is comparing only his Brawl POST-charge animation (which have IASA of 50, 32 and 59) to the entire animation of Smash 4.) |
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*{{buff|[[Up smash]] deals 2% more damage (19%/22%/22% → 21%/24%/24%).}} | *{{buff|[[Up smash]] deals 2% more damage (19%/22%/22% → 21%/24%/24%).}} | ||
*{{buff|Both kicks of [[down smash]] deals 1% more damage (1st hit: 5% → 6%, 2nd hit: 12%/14%/14% → 13%/15%/15%), making them stronger. The second kick additionally has significantly higher base knockback (60 → 94) and a bigger hitbox, now capable of KOing at 115% and restoring its usefulness akin to its ''Melee'' counterpart.}} | *{{buff|Both kicks of [[down smash]] deals 1% more damage (1st hit: 5% → 6%, 2nd hit: 12%/14%/14% → 13%/15%/15%), making them stronger. The second kick additionally has significantly higher base knockback (60 → 94) and a bigger hitbox, now capable of KOing at 115% and restoring its usefulness akin to its ''Melee'' counterpart.}} | ||
*{{nerf|Down smash's first kick has a hitbox in Ganondorf's thigh that sends opponents forward away from the second kick, making it much harder to link and | *{{nerf|Down smash's first kick has a hitbox in Ganondorf's thigh that sends opponents forward away from the second kick, making it much harder to link and makes the move punishable for landing it.}} | ||
===Aerial attacks=== | ===Aerial attacks=== |