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Flame: Difference between revisions

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*[[Little Mac]] - up smash (sweetspot), [[Straight Lunge#Customization|Burning Straight Lunge]]
*[[Little Mac]] - up smash (sweetspot), [[Straight Lunge#Customization|Burning Straight Lunge]]
*[[Link]] - {{b|Bomb|Link}}
*[[Link]] - {{b|Bomb|Link}}
*[[Lucas]] - [[PK Fire]]
*[[Lucas]] - [[PK Fire]], [[PK Starstorm]] (''SSB4'')
*[[Luigi]] - [[Fireball]], [[Fire Jump Punch]], [[Green Missile]]
*[[Luigi]] - [[Fireball]], [[Fire Jump Punch]], [[Green Missile]]
*[[Mario]] - forward smash (sweetspot, ''Melee'' onwards), [[Fireball]], [[Super Jump Punch#Customization|Explosive Punch]], [[Scalding F.L.U.D.D.]], [[Mario Finale]]
*[[Mario]] - forward smash (sweetspot, ''Melee'' onwards), [[Fireball]], [[Super Jump Punch#Customization|Explosive Punch]], [[Scalding F.L.U.D.D.]], [[Mario Finale]]
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*[[Mii Gunner]] - jab finisher, dash attack, up tilt, up smash, down tilt, down smash, down aerial (sweetspot), back aerial, floor attack (front), floor attack (back), trip attack, [[Grenade Launch]], [[Flame Pillar]], [[Stealth Burst]], [[Gunner Missile]], [[Lunar Launch]], [[Bomb Drop]]
*[[Mii Gunner]] - jab finisher, dash attack, up tilt, up smash, down tilt, down smash, down aerial (sweetspot), back aerial, floor attack (front), floor attack (back), trip attack, [[Grenade Launch]], [[Flame Pillar]], [[Stealth Burst]], [[Gunner Missile]], [[Lunar Launch]], [[Bomb Drop]]
*[[Mr. Game & Watch]] - forward smash, [[Chef]] (pan), [[Judgment]] #6
*[[Mr. Game & Watch]] - forward smash, [[Chef]] (pan), [[Judgment]] #6
*[[Ness]] - [[PK Fire]], down throw
*[[Ness]] - [[PK Fire]], down throw, [[PK Starstorm]] (''SSB4'')
*[[Olimar]] - With a Red Pikmin, all Pikmin-based attacks (all smashes, all air attacks except for neutral air, pummel and all throws, [[Pikmin Throw]], and [[Pikmin Chain]]).
*[[Olimar]] - With a Red Pikmin, all Pikmin-based attacks (all smashes, all air attacks except for neutral air, pummel and all throws, [[Pikmin Throw]], and [[Pikmin Chain]]).
*[[Pac-Man]] - [[Fire Hydrant#Customization|On-Fire Hydrant, Dire Hydrant]]
*[[Pac-Man]] - [[Fire Hydrant#Customization|On-Fire Hydrant, Dire Hydrant]]

Revision as of 16:05, August 24, 2015

Olimar using his down smash in Super Smash Bros. for Wii U. The Red Pikmin generates a flame effect.
Mario throwing a Fireball, a flame attack, on Link as he is set on fire in Super Smash Bros.

There are various attacks in the Super Smash Bros. series that cause the flame effect. Targets hit by these attacks will momentarily be set on fire, flashing red and orange. Flame attacks have other effects:

  • They thaw frozen characters.
  • They cause Blast Boxes to detonate instantly.
  • They do no damage to Red Pikmin, which will not flinch.
  • They deal 1.1x knockback to Ivysaur and 0.9x knockback to Squirtle.
  • They are strengthened by Flame Attack stickers and resisted by Flame Resistance stickers.

Flame is by far the most common "elemental" attack in the Smash Bros. series, with over half of Brawl's roster having access to at least one.

The vast majority of explosive attacks use the flame effect.

The flame effect as demonstrated by Ness' PK Fire attack on Lucas.

List of flame attacks by characters

List of flame attacks by items

List of flame attacks by enemies and bosses

List of flame effects of stage hazards

Subspace Emissary

  • Lava
  • Rocket exhaust traps