Donkey Kong (SSB4): Difference between revisions

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|nsc1name=Lightning Punch
|nsc1name=Lightning Punch
|nsc1dmg=10% (uncharged), +1% per windup, 16% (five windups), 15% (fully charged)
|nsc1dmg=10% (uncharged), +1% per windup, 16% (five windups), 15% (fully charged)
|nsc1desc=An electrical version of the Giant Punch. Takes less time to fully charge (six windups at increased speed), but deals less damage.
|nsc1desc=An electrical version of the Giant Punch. Takes less time to fully charge (six windups at increased speed), but deals less damage and lacks super armor at full windups.
|nsc2name=Storm Punch
|nsc2name=Storm Punch
|nsc2dmg=8% (uncharged), +2% per windup, 18% (fully charged)
|nsc2dmg=8% (uncharged), +2% per windup, 18% (fully charged)
|nsc2desc=Does less damage, but produces a powerful windbox that will push back opponents and takes less time to charge.
|nsc2desc=Does less damage, but produces a powerful windbox that will push back opponents and takes less time to charge. Has super armor.
|ssdefname=Headbutt
|ssdefname=Headbutt
|ssdefdmg=10% (ground/sweet aerial), 8% (sour aerial)
|ssdefdmg=10% (ground/sweet aerial), 8% (sour aerial)
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