Mario (SSB4): Difference between revisions
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(→Special moves: Finally found the exact amount of endlag on fireballs. Holy crap 10 extra frames of endlag.) |
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*{{change|The sound Mario's up taunt makes is similar to the sound heard when obtaining a power-up in the recent ''Mario'' games.}} | *{{change|The sound Mario's up taunt makes is similar to the sound heard when obtaining a power-up in the recent ''Mario'' games.}} | ||
*{{change|When a Fireball hits a foe, the sound effect when an enemy is defeated in ''Super Mario Bros.'' plays.}} | *{{change|When a Fireball hits a foe, the sound effect when an enemy is defeated in ''Super Mario Bros.'' plays.}} | ||
*{{change|Hitting with the Cape now makes a sound effect akin to Mario spinning his cape in ''Super Mario World'', but at a faster and higher-pitched sound.}} | *{{change|Hitting with the Cape now makes a sound effect akin to Mario spinning his cape in ''Super Mario World'', but at a faster and higher-pitched sound.}} | ||
*{{change|Super Jump Punch makes a slightly higher-pitched ding on the last hit.}} | *{{change|Super Jump Punch makes a slightly higher-pitched ding on the last hit.}} | ||
*{{change|The coins from the Super Jump Punch are now | *{{change|The coins from the Super Jump Punch are now designed closer to the Star Coins from the ''[[mariowiki:New Super Mario Bros.|New Super Mario Bros.]]'' series.}} | ||
*{{change|After using or fully charging [[F.L.U.D.D.]], it does not stay on his back.}} | *{{change|After using or fully charging [[F.L.U.D.D.]], it does not stay on his back.}} | ||
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*{{buff|Forward aerial has increased base knockback (20 base → 32 base).}} | *{{buff|Forward aerial has increased base knockback (20 base → 32 base).}} | ||
*{{buff|Back aerial is much easier to use for a [[wall of pain]] due to Mario's much faster air speed and high jump.}} | *{{buff|Back aerial is much easier to use for a [[wall of pain]] due to Mario's much faster air speed and high jump.}} | ||
*{{buff|Up aerial angle | *{{buff|Up aerial angle changed from 55 degrees to 75 degrees, which makes it a much better combo move.}} | ||
*{{nerf|Neutral, down, up and back aerials deal less damage (10%, 12%, 11%, and 12% → 8%, 10%, 7%, and 10% respectively), with their knockback compensated except for | *{{nerf|Neutral, down, up and back aerials deal less damage (10%, 12%, 11%, and 12% → 8%, 10%, 7%, and 10% respectively), with their knockback compensated except for Neutral aerial.}} | ||
*{{nerf|Back and up aerials have 2 more frames of landing lag (10 → 12 frames).}} | *{{nerf|Back and up aerials have 2 more frames of landing lag (10 → 12 frames).}} | ||
*{{buff|The hits of [[Mario Tornado]] link to one another drastically better than in ''Brawl''. The final hit also deals significantly more knockback growth (80 → 100).}} | *{{buff|The hits of [[Mario Tornado]] link to one another drastically better than in ''Brawl''. The final hit also deals significantly more knockback growth (80 → 100).}} | ||
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===Special moves=== | ===Special moves=== | ||
*{{buff|[[Fireball]]s | *{{buff|[[Fireball]]s travel a distance further.}} | ||
*{{nerf|Fireballs come out on frame 16 instead of 13, have much more endlag (IASA 43 → 53) and its damage relies on distance rather than consistently doing 5%.}} | *{{nerf|Fireballs come out on frame 16 instead of 13, have much more endlag (IASA 43 → 53) and its damage relies on distance rather than consistently doing 5%.}} | ||
*{{nerf|[[Cape]] deals slightly less damage and gives less lift in the air.}} | *{{nerf|[[Cape]] deals slightly less damage and gives slightly less lift in the air.}} | ||
*{{nerf|Mario's means of approach with Cape are hindered by the lack of Cape Gliding.}} | *{{nerf|Mario's means of approach with Cape are hindered by the lack of Cape Gliding.}} | ||
*{{buff|Mario can dash over an edge and grab it right after flinging Cape if timed correctly.}} | *{{buff|Mario can dash over an edge and grab it right after flinging Cape if timed correctly.}} | ||
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*{{buff|[[F.L.U.D.D.]] has increased range and push force.}} | *{{buff|[[F.L.U.D.D.]] has increased range and push force.}} | ||
*{{buff|[[Mario Finale]] does more damage than in ''Brawl''.}} | *{{buff|[[Mario Finale]] does more damage than in ''Brawl''.}} | ||
*{{buff|Mario Finale's startup also dramatically slows opponents down making it much easier to land the attack especially in close range.}} | *{{buff|Mario Finale's startup also dramatically slows opponents down, making it much easier to land the attack especially in close range.}} | ||
===Update history=== | ===Update history=== | ||
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|neutral2dmg=2.5% | |neutral2dmg=2.5% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Mario jabs with one fist, his other fist, and then finishes with a forward kick. | |neutraldesc=Mario jabs with one fist, his other fist, and then finishes with a forward kick. The attack originates from ''Super Mario 64''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7% | |ftiltdmg=7% | ||
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*Transforms into Super Mario as if he obtained a [[Super Mushroom]]. He immediately shrinks back to normal size afterwards. It is based on ''Super Mario Bros.'' | *Transforms into Super Mario as if he obtained a [[Super Mushroom]]. He immediately shrinks back to normal size afterwards. It is based on ''Super Mario Bros.'' | ||
*Takes off his hat, twirls around, and says "Hoo-hoo!" He then puts his hat back on. It is based on his level clear animation from ''New Super Mario Bros.''. | *Takes off his hat, twirls around, and says "Hoo-hoo!" He then puts his hat back on. It is based on his level clear animation from ''New Super Mario Bros.''. | ||
*Spins in the air and falls to the ground with his legs in the air. This is a | *Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from ''Donkey Kong''. | ||
===On-Screen Appearance=== | ===On-Screen Appearance=== |