Mario (SSB4): Difference between revisions

201 bytes removed ,  9 years ago
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(→‎Special moves: Finally found the exact amount of endlag on fireballs. Holy crap 10 extra frames of endlag.)
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*{{change|The sound Mario's up taunt makes is similar to the sound heard when obtaining a power-up in the recent ''Mario'' games.}}
*{{change|The sound Mario's up taunt makes is similar to the sound heard when obtaining a power-up in the recent ''Mario'' games.}}
*{{change|When a Fireball hits a foe, the sound effect when an enemy is defeated in ''Super Mario Bros.'' plays.}}
*{{change|When a Fireball hits a foe, the sound effect when an enemy is defeated in ''Super Mario Bros.'' plays.}}
*{{change|Fireballs looks more realistic, with smoke and ashes coming out of the flames. The same thing applies with the Mario Finale.}}
*{{change|Hitting with the Cape now makes a sound effect akin to Mario spinning his cape in ''Super Mario World'', but at a faster and higher-pitched sound.}}
*{{change|Hitting with the Cape now makes a sound effect akin to Mario spinning his cape in ''Super Mario World'', but at a faster and higher-pitched sound.}}
*{{change|Super Jump Punch makes a slightly higher-pitched ding on the last hit.}}
*{{change|Super Jump Punch makes a slightly higher-pitched ding on the last hit.}}
*{{change|The coins from the Super Jump Punch are now 3D and designed closer to the Star Coins from the ''[[mariowiki:New Super Mario Bros.|New Super Mario Bros.]]'' series.}}
*{{change|The coins from the Super Jump Punch are now designed closer to the Star Coins from the ''[[mariowiki:New Super Mario Bros.|New Super Mario Bros.]]'' series.}}
*{{change|After using or fully charging [[F.L.U.D.D.]], it does not stay on his back.}}
*{{change|After using or fully charging [[F.L.U.D.D.]], it does not stay on his back.}}


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*{{buff|Forward aerial has increased base knockback (20 base → 32 base).}}  
*{{buff|Forward aerial has increased base knockback (20 base → 32 base).}}  
*{{buff|Back aerial is much easier to use for a [[wall of pain]] due to Mario's much faster air speed and high jump.}}
*{{buff|Back aerial is much easier to use for a [[wall of pain]] due to Mario's much faster air speed and high jump.}}
*{{buff|Up aerial angle change from 55 degrees to 75 degrees which makes it a much better combo move.}}
*{{buff|Up aerial angle changed from 55 degrees to 75 degrees, which makes it a much better combo move.}}
*{{nerf|Neutral, down, up and back aerials deal less damage (10%, 12%, 11%, and 12% → 8%, 10%, 7%, and 10% respectively), with their knockback compensated except for Nair.}}
*{{nerf|Neutral, down, up and back aerials deal less damage (10%, 12%, 11%, and 12% → 8%, 10%, 7%, and 10% respectively), with their knockback compensated except for Neutral aerial.}}
*{{nerf|Back and up aerials have 2 more frames of landing lag (10 → 12 frames).}}
*{{nerf|Back and up aerials have 2 more frames of landing lag (10 → 12 frames).}}
*{{buff|The hits of [[Mario Tornado]] link to one another drastically better than in ''Brawl''. The final hit also deals significantly more knockback growth (80 → 100).}}
*{{buff|The hits of [[Mario Tornado]] link to one another drastically better than in ''Brawl''. The final hit also deals significantly more knockback growth (80 → 100).}}
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===Special moves===
===Special moves===
*{{buff|[[Fireball]]s have higher falling speed, allowing them to hit the ground faster. They also travel significantly further in the air.}}
*{{buff|[[Fireball]]s travel a distance further.}}
*{{nerf|Fireballs come out on frame 16 instead of 13, have much more endlag (IASA 43 → 53) and its damage relies on distance rather than consistently doing 5%.}}
*{{nerf|Fireballs come out on frame 16 instead of 13, have much more endlag (IASA 43 → 53) and its damage relies on distance rather than consistently doing 5%.}}
*{{nerf|[[Cape]] deals slightly less damage and gives less lift in the air.}}
*{{nerf|[[Cape]] deals slightly less damage and gives slightly less lift in the air.}}
*{{nerf|Mario's means of approach with Cape are hindered by the lack of Cape Gliding.}}
*{{nerf|Mario's means of approach with Cape are hindered by the lack of Cape Gliding.}}
*{{buff|Mario can dash over an edge and grab it right after flinging Cape if timed correctly.}}
*{{buff|Mario can dash over an edge and grab it right after flinging Cape if timed correctly.}}
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*{{buff|[[F.L.U.D.D.]] has increased range and push force.}}
*{{buff|[[F.L.U.D.D.]] has increased range and push force.}}
*{{buff|[[Mario Finale]] does more damage than in ''Brawl''.}}
*{{buff|[[Mario Finale]] does more damage than in ''Brawl''.}}
*{{buff|Mario Finale's startup also dramatically slows opponents down making it much easier to land the attack especially in close range.}}
*{{buff|Mario Finale's startup also dramatically slows opponents down, making it much easier to land the attack especially in close range.}}


===Update history===
===Update history===
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|neutral2dmg=2.5%
|neutral2dmg=2.5%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Mario jabs with one fist, his other fist, and then finishes with a forward kick. Originates from ''Super Mario 64''.
|neutraldesc=Mario jabs with one fist, his other fist, and then finishes with a forward kick. The attack originates from ''Super Mario 64''.
|ftiltname= 
|ftiltname= 
|ftiltdmg=7%
|ftiltdmg=7%
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*Transforms into Super Mario as if he obtained a [[Super Mushroom]]. He immediately shrinks back to normal size afterwards.  It is based on ''Super Mario Bros.''
*Transforms into Super Mario as if he obtained a [[Super Mushroom]]. He immediately shrinks back to normal size afterwards.  It is based on ''Super Mario Bros.''
*Takes off his hat, twirls around, and says "Hoo-hoo!" He then puts his hat back on. It is based on his level clear animation from ''New Super Mario Bros.''.
*Takes off his hat, twirls around, and says "Hoo-hoo!" He then puts his hat back on. It is based on his level clear animation from ''New Super Mario Bros.''.
*Spins in the air and falls to the ground with his legs in the air. This is a referene to his dying animation from ''Donkey Kong''.
*Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from ''Donkey Kong''.


===On-Screen Appearance===
===On-Screen Appearance===
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