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Randomman16 (talk | contribs) (Added information regarding connections to Ryu's other game appearances.) Tag: Mobile edit |
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The screen that shows up in the background on the final strike of Shin Shoryuken is the KO screen from ''Street Fighter IV'', which would show up whenever the opponent lost all their health at the end of a round if attacked by a Super/Ultra Combo. | The screen that shows up in the background on the final strike of Shin Shoryuken is the KO screen from ''Street Fighter IV'', which would show up whenever the opponent lost all their health at the end of a round if attacked by a Super/Ultra Combo. | ||
Finally, the fact that Ryu has two Final Smashes is a reference to the Ultra Combo Double mechanic introduced in ''Ultra Street Fighter IV'' where the player, instead of sticking with one Ultra Combo or the other, can use both at the cost of reduced damage on each one. In Ryu's case this would be the Metsu Hadouken and the Metsu Shoryuken. It may also be a reference to how in | Finally, the fact that Ryu has two Final Smashes is a reference to the Ultra Combo Double mechanic introduced in ''Ultra Street Fighter IV'' where the player, instead of sticking with one Ultra Combo or the other, can use both at the cost of reduced damage on each one. In Ryu's case this would be the Metsu Hadouken and the Metsu Shoryuken. It may also be a reference to how in ''Street Fighter IV'', some Ultra Combos would change if they missed or were blocked. Some examples are Ken's Shinryuken becoming a simple flaming uppercut if it misses or Oni's Tenchi Sokaigen being a shockwave instead of a cinematic uppercut should the opponent block it. Ryu's Shin Shoryuken in ''Marvel vs. Capcom 3'' and his Metsu Shoryuken also share this property, becoming simply stronger Shoryukens if they miss or are blocked. Ryu's Shin Shoryuken in ''Super Smash Bros. 4'' retains this as well. | ||
==Gallery== | ==Gallery== |