Talk:Armor: Difference between revisions

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:For the sake of avoiding confusion about what the term of "Super Armor" actually means, it would be best if the page stayed as is. If a change is necessary then "Armor" would suffice as long as the word "Super" is left out of it, because that word implies that the resistance is infinite, which isn't always the case when considering the many different forms of launch resistance. True Super Armor completely resists knockback of all magnitudes (AKA infinite launch resistance, a property but Melee's Giga Bowser has at all times) while damage is taken normally. I've frequently heard commentators describe Yoshi's double-jump as having "Super Armor", a term that not only applies to something different, but also fails to bring up the unique knockback-subtracting limitation of Yoshi's double-jump. "Launch resistance" provides the best general description of Super Armor and all variations of Heavy Armor in my opinion, but the one downside of it that I could see is that [[invincibility]] could technically be considered as a state wherein launches are resisted. This could be circumvented entirely by changing the name of the page to simply "Armor" so that armor can be widely recognized as a state of launch resistance that also involves taking damage. [[User:Shockbound|Shockbound]] ([[User talk:Shockbound|talk]]) 18:19, 24 May 2015 (EDT)
:For the sake of avoiding confusion about what the term of "Super Armor" actually means, it would be best if the page stayed as is. If a change is necessary then "Armor" would suffice as long as the word "Super" is left out of it, because that word implies that the resistance is infinite, which isn't always the case when considering the many different forms of launch resistance. True Super Armor completely resists knockback of all magnitudes (AKA infinite launch resistance, a property but Melee's Giga Bowser has at all times) while damage is taken normally. I've frequently heard commentators describe Yoshi's double-jump as having "Super Armor", a term that not only applies to something different, but also fails to bring up the unique knockback-subtracting limitation of Yoshi's double-jump. "Launch resistance" provides the best general description of Super Armor and all variations of Heavy Armor in my opinion, but the one downside of it that I could see is that [[invincibility]] could technically be considered as a state wherein launches are resisted. This could be circumvented entirely by changing the name of the page to simply "Armor" so that armor can be widely recognized as a state of launch resistance that also involves taking damage. [[User:Shockbound|Shockbound]] ([[User talk:Shockbound|talk]]) 18:19, 24 May 2015 (EDT)
::'''Support''' a move to Armor. [[User: Nyargleblargle|<span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]) 19:05, 17 June 2015 (EDT)
::'''Support''' a move to Armor. [[User: Nyargleblargle|<span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]) 19:05, 17 June 2015 (EDT)
::'''Oppose''' The term "launch resistance" is more intuitive. We could note Super Armor as another term for this in the page. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 12:47, 9 July 2015 (EDT)