Fox (SSBM)/Neutral attack/Hit 1: Difference between revisions

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==Overview==
==Overview==
[[File:Fox_Jab_(3).jpg|thumb|Hitboxes of Fox's jab.]]Fox does a quick punch. This is most commonly referred to as Fox's jab. It is his second quickest attack next to {{mvsub|Fox|SSBM|down special|alt=shine}}, as the hitbox activates on the second frame. It is useful for it's quick start-up, low lag, decent range, and combo potential. It can, however, be susceptible to out of shield punishes and crouch cancel counters as well as strong ground attacks and disjointed attacks which out-prioritize it.
[[File:Fox_Jab_(3).jpg|thumb|Frame 3 hitboxes of Fox's jab.]]Fox does a quick punch. This is most commonly referred to as Fox's jab. It is his second quickest attack next to {{mvsub|Fox|SSBM|down special|alt=shine}}, as the hitbox activates on the second frame. It is useful for it's quick start-up, low lag, decent range, and combo potential. It can, however, be susceptible to out of shield punishes and crouch cancel counters as well as strong ground attacks and disjointed attacks which out-prioritize it.




==Neutral==
==Neutral==


In [[Neutral_game|neutral]], jab is useful for it's quick start-up, low lag, decent range, and combo potential. The start-up is too quick to react to the hit with the correct defensive option or DI. Low lag means that it cannot be easily punished if whiffed.
In [[Neutral_game|neutral]], jab is in many ways out-shined by Fox's down special, which is faster, cannot be crouch canceled, has less lag, and does more knockback (until very high percents). Jab is still useful though because of its range in front of Fox and the different potential follow-up options. The following is a full examination of jab's strengths and weaknesses:
 
'''Strengths'''
*'''Quick start-up:''' Though the hitbox comes out on frame 2, Fox only extends his fist on frame 3. Even so, the attack is Fox's second fastest attack behind shine. The quick speed helps to hit first in close encounters which your opponent may choose a slower option. Also, at this speed it is impossible to react with a defensive option or DI on reaction. The opponent must be prepared for the attack beforehand to respond appropriately. This fact is vital to a move which is made useless by proper DI.
*'''Low lag:''' Only 12 frames of cooldown lag leaves little time to punish a whiffed jab, especially because of how Fox lunges his body forward and pulls himself back. For this reason it can be a useful move to use when concerned about an opponent trying to evade and punish your hit.
*'''Good range:''' A key advantage over using shine, jab has covers a solid area in front of Fox.
*'''Follow-up potential:''' A weak hit with a launch angle of 70 results several strong follow-up possibilities as discussed in the section below. This is also sometimes an advantage over using shine, because Fox sometimes has stronger follow-up options from a jab than a shine. For example, jab can lead to an upsmash on Jigglypuff, but a shine cannot.
 
'''Weaknesses'''
*'''Weak hitbox:''' Low knockback means it is easily crouch canceled or even only ASDI down, which is a glaring flaw against grounded opponents with quick crouch cancel counters.
*'''Short active hitbox:''' The hitbox is only active for 2 frames, which makes it useless for walling out opponents.
*'''Low priority:''' Opposing ground attacks of 13% damage or more will override the jab hitbox (most smash attacks and some tilts).
*'''Small disjoint:''' Jab is unlikely to do better than trade with most attacks, and attacks with high disjoint such as Marth's fair will almost surely override it.


The issues with jab is that the hitbox is not active long, and the threat of crouch canceling or ASDI down limits it's use, and shine fulfills many of it's potential purposes. The only advantages it has over shine in neutral is range in front and better follow-ups against some characters (Jigglypuff, for example).
The issues with jab is that the hitbox is not active long, and the threat of crouch canceling or ASDI down limits it's use, and shine fulfills many of it's potential purposes. The only advantages it has over shine in neutral is range in front and better follow-ups against some characters (Jigglypuff, for example).
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===Up Smash===
===Up Smash===
[[File:Jab_UpSmash.gif|thumb|Leffen uses Jab - Up Smash to KO Hungrybox at Big House 4.]]Fox's Jab to Up Smash combo is among the most effective combos in the game for finishing the opponent's stock.
[[File:Jab_UpSmash.gif|250px|thumb|Leffen uses Jab - Up Smash to KO Hungrybox at Big House 4.]]Fox's Jab to Up Smash combo is among the most effective combos in the game for finishing the opponent's stock.




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