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==Overview== | ==Overview== | ||
Diddy Kong performs an overhead kick that has overall above-average knockback and quick start-up. | Diddy Kong performs an overhead kick that has overall above-average knockback and quick start-up. In the early | ||
versions of ''Smash 4'', the attack was extremely powerful and was notorious for being able to KO well under 100% off a {{mvsub|Diddy Kong|SSB4|down throw}} or {{mvsub|Diddy Kong|SSB4|up throw}}; the former was eventually dubbed the "Hoo-Hah". This combo was also very effective for racking damage at low percents along with {{mvsub|Diddy Kong|SSB4|forward aerial}}s. Since the move comes out on frame 3, it has always been a great option for breaking out of combos, though it is punishable if [[shield]]ed. | |||
When [[List of updates (SSB4)/1.0.6 changelog|patch 1.0.6]] was released, Diddy Kong's up air was significantly weakened in terms of damage and knockback, and it was nerfed again in [[List of updates (SSB4)/1.0.8 changelog|patch 1.0.8]], where its range was nerfed to the point where it no longer hits every character out of a short hop while they're standing on the ground. It is now only a reliable KO option with [[rage]] on stages with low ceilings such as [[Halberd]], [[Delfino Plaza]], and occasionally [[Town & City]], after an up throw. However, it is still a useful anti-air option when used in short hops along with forward airs. | |||
{{technical data}} | {{technical data}} |