Oil Panic: Difference between revisions

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(Official or not, I think a tiny clarification is needed.)
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|universe={{uv|Game & Watch}}
|universe={{uv|Game & Watch}}
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{{cleanup|better integration (or separation) of different games}}
 
{{cquote|Mr. Game and Watch can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.|cite=Mr. Game and Watch's trophy description in ''Melee''}}
{{cquote|Mr. Game and Watch can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.|cite=Mr. Game and Watch's trophy description in ''Melee''}}
[[File:Game and Watch Oil Panic SSBB.png|thumb|When three energy projectiles are absorbed, Oil Panic can be used to throw oil at an opponent.]]
[[File:Game and Watch Oil Panic SSBB.png|thumb|When three energy projectiles are absorbed, Oil Panic can be used to throw oil at an opponent.]]
'''Oil Panic''' ({{ja|オイルパニック|Oiru Panikku}}, ''Oil Panic''), commonly known as the '''Bucket''', is [[Mr. Game & Watch]]'s [[down special move]]. It is a unique move in that it can be held for as long as the player decides. Any energy-based [[projectile]]s (such as [[PK Flash]] or a [[Ray Gun]] shot) will be [[absorb]]ed and put into the bucket. Unlike most other chargeable attacks, Oil Panic keeps its "charges" across [[stock]]s - i.e., if Mr. Game & Watch is KO'd with two units of oil, he will still have those two units when he respawns.


Using Oil Panic, three attacks can be absorbed, and then Mr. Game & Watch will automatically put the bucket away. The oil gathered can be used later as an attack with the potential for extreme [[damage]] and [[knockback]], determined by adding up how much damage each of the projectiles absorbed would have done (2.8 times the combined damage of the absorbed attacks, capped as noted below). As such, the attack has extremely high knockback, enough to [[one-hit KO]] if it has absorbed 3 fully-charged PK Flashes or 3 other projectiles that are strong. The power of the attack when it has absorbed 3 PK Flashes is so great that when it is shielded, the recoil causes Mr. Game & Watch to [[Game & Watch rocket|fly backwards at extremely high speeds]]. The attack is even deadlier because it has almost no start-up lag, long reach, and a [[hitbox]] with a very long duration.
'''Oil Panic''' ({{ja|オイルパニック|Oiru Panikku}}, ''Oil Panic''), commonly known as the '''Bucket''', is [[Mr. Game & Watch]]'s [[down special move]]. It is a unique move in that it can be held for as long as the player decides. Any energy-based [[projectile]]s (such as [[PK Flash]] or a [[Ray Gun]] shot) will be [[absorb]]ed and put into the bucket. Unlike most other chargeable attacks, Oil Panic keeps its "charges" across [[stock]]s. For example, if Mr. Game & Watch is KO'd with two units of oil, he will still have those two units when he respawns. The only other attack that does this is the [[Wario Waft]].
 
==Usage==
Using Oil Panic, three energy-based attacks can be absorbed, and then Mr. Game & Watch will automatically put the bucket away. The oil gathered can be used later as an attack with the potential for extreme [[damage]] and [[knockback]], determined by adding up how much damage each of the projectiles absorbed would have done (2.8 times the combined damage of the absorbed attacks, capped as noted below). As such, the attack has extremely high knockback, enough to [[one-hit KO]] if it has absorbed 3 fully-charged PK Flashes or 3 other projectiles that are strong. The power of the attack when it has absorbed 3 PK Flashes is so great that when it is shielded, the recoil causes Mr. Game & Watch to [[Game & Watch rocket|fly backwards at extremely high speeds]]. The attack is even deadlier because it has almost no start-up lag, long reach, and a [[hitbox]] with a very long duration.


The maximum damage it can inflict is 200% in ''[[Melee]]'' and 60% (63% when [[fresh]] in ''Brawl'') in ''[[Brawl]]'' and ''[[SSB4]]'', and since Oil Panic's knockback is determined by the damage absorbed, its knockback caps at these percentages as well.
The maximum damage it can inflict is 200% in ''[[Melee]]'' and 60% (63% when [[fresh]] in ''Brawl'') in ''[[Brawl]]'' and ''[[SSB4]]'', and since Oil Panic's knockback is determined by the damage absorbed, its knockback caps at these percentages as well.
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*Oil Panic is one of two attacks in the series to be a [[OHKO]] (the other one being [[Judge]] 9, another move belonging to Mr. Game & Watch) that is not a Final Smash, an item, a move of a character from the [[Fire Emblem (universe)|Fire Emblem series]], nor an attack from a boss or stage element.
*Oil Panic is one of two attacks in the series to be a [[OHKO]] (the other one being [[Judge]] 9, another move belonging to Mr. Game & Watch) that is not a Final Smash, an item, a move of a character from the [[Fire Emblem (universe)|Fire Emblem series]], nor an attack from a boss or stage element.
*Oil Panic is Mr. Game & Watch's only special move with more than one word in the name.
*Oil Panic is Mr. Game & Watch's only special move with more than one word in the name.
*Samus' fully Charged Charge Shot fills up his bucket instantly.


==See also==
==See also==
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