19
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Shockbound (talk | contribs) |
Shockbound (talk | contribs) |
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!Neutral attack | !Neutral attack | ||
| || 3% || Mr. Game & Watch pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. If the button is pressed rapidly he will fire the insecticide repeatedly, at which point the button may be held down to continue firing. This move can be hard to [[DI]] out of. | | Greenhouse || 3% || Mr. Game & Watch pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. If the button is pressed rapidly he will fire the insecticide repeatedly, at which point the button may be held down to continue firing. This move can be hard to [[DI]] out of. | ||
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!Forward tilt | !Forward tilt | ||
| || 13% (clean), 8% (late) || Mr. Game & Watch thrusts a chair in front of him. Has a long range, a bit of starting lag, and will continue to deal damage as long as the chair is visible, but the move takes a very long time to fully execute. Has light horizontal knockback. | | Lion || 13% (clean), 8% (late) || Mr. Game & Watch thrusts a chair in front of him. Has a long range, a bit of starting lag, and will continue to deal damage as long as the chair is visible, but the move takes a very long time to fully execute. Has light horizontal knockback. | ||
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!Up tilt | !Up tilt | ||
| || 12% || Mr. Game & Watch pulls out a flag with a number one on it and waves it overhead. A good move for juggling. | | Flagman || 12% || Mr. Game & Watch pulls out a flag with a number one on it and waves it overhead. A good move for juggling. | ||
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!Down tilt | !Down tilt | ||
| || 12% (grounded), 10% (aerial) || Mr. Game & Watch flips a manhole cover in front of him. Has great range and good vertical knockback. Is [[IASA|interruptable as soon as]] the hitbox ends. | | Manhole || 12% (grounded), 10% (aerial) || Mr. Game & Watch flips a manhole cover in front of him. Has great range and good vertical knockback. Is [[IASA|interruptable as soon as]] the hitbox ends. | ||
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!Dash attack | !Dash attack | ||
| || 10% (clean), 9% (late) || Mr. Game & Watch slides his head along the ground while wearing a helmet. This move is slow and easy to punish. | | Helmet || 10% (clean), 9% (late) || Mr. Game & Watch slides his head along the ground while wearing a helmet. This move is slow and easy to punish. | ||
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!Forward smash | !Forward smash | ||
| || {{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|14}} (clean fire/pole); {{ChargedSmashDmgSSBM|10}}/{{ChargedSmashDmgSSBM|8}} (late fire/pole) || Mr. Game & Watch pulls out an enormous lit matchstick and flings it forward. Great base knockback and even greater knockback with a hitbox that lasts longer than expected, making it hard to punish, being capable of KOing lightweights at 65% and heavyweights at 75%. Delivers [[Flame|fire]] element damage. | | Fire Attack || {{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|14}} (clean fire/pole); {{ChargedSmashDmgSSBM|10}}/{{ChargedSmashDmgSSBM|8}} (late fire/pole) || Mr. Game & Watch pulls out an enormous lit matchstick and flings it forward. Great base knockback and even greater knockback with a hitbox that lasts longer than expected, making it hard to punish, being capable of KOing lightweights at 65% and heavyweights at 75%. Delivers [[Flame|fire]] element damage. | ||
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!Up smash | !Up smash | ||
| || {{ChargedSmashDmgSSBM|21}} || With a diving helmet on, Mr. Game & Watch leans back and then swings his head forwards. Has some lag when starting up but also has high knockback, as well as a long duration. This move can KO as early as 60%. | | Octopus || {{ChargedSmashDmgSSBM|21}} || With a diving helmet on, Mr. Game & Watch leans back and then swings his head forwards. Has some lag when starting up but also has high knockback, as well as a long duration. This move can KO as early as 60%. | ||
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!Down smash | !Down smash | ||
| || {{ChargedSmashDmgSSBM|17}} (hammer), {{ChargedSmashDmgSSBM|13}} (body) || Mr. Game & Watch takes out two hammers and slams them down on both sides. The handle is the sourspot with less damage but has a powerful semi-spike and can KO early when on the edge against recovering opponents. The tip of the hammer is the sweetspot with very powerful vertical knockback, being capable of KOing as early as 90%. | | Vermin || {{ChargedSmashDmgSSBM|17}} (hammer), {{ChargedSmashDmgSSBM|13}} (body) || Mr. Game & Watch takes out two hammers and slams them down on both sides. The handle is the sourspot with less damage but has a powerful semi-spike and can KO early when on the edge against recovering opponents. The tip of the hammer is the sweetspot with very powerful vertical knockback, being capable of KOing as early as 90%. | ||
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!Neutral aerial | !Neutral aerial | ||
| || 17% || Mr. Game & Watch opens a parachute. This move also has good horizontal knockback and can ko as early as 100% on lightweights. | | Parachute || 17% || Mr. Game & Watch opens a parachute. This move also has good horizontal knockback and can ko as early as 100% on lightweights. | ||
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!Forward aerial | !Forward aerial | ||
| || 16% (clean), 7% (late) || Mr. Game & Watch whips out a package forwards. If hit when it first comes out, it has high damage and can KO as early as 125%, but if late, the opponent will be hit for minor damage with extremely low knockback. It also hits slightly above and behind him during its windup, and due to hitbox interpolation, this move deals damage in a wide arc above Mr. Game & Watch. | | Mario Bros. || 16% (clean), 7% (late) || Mr. Game & Watch whips out a package forwards. If hit when it first comes out, it has high damage and can KO as early as 125%, but if late, the opponent will be hit for minor damage with extremely low knockback. It also hits slightly above and behind him during its windup, and due to hitbox interpolation, this move deals damage in a wide arc above Mr. Game & Watch. | ||
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!Back aerial | !Back aerial | ||
| || 4% (5 hits) (20% total), 4% (landing) || Mr. Game & Watch thrusts a turtle backwards, which bites multiple times. | | Turtle Bridge || 4% (5 hits) (20% total), 4% (landing) || Mr. Game & Watch thrusts a turtle backwards, which bites multiple times. | ||
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!Up aerial | !Up aerial | ||
| || 9%, 6% (landing) || Mr. Game & Watch blows upwards twice. | | Spitball Sparky || 9%, 6% (landing) || Mr. Game & Watch blows upwards twice. | ||
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!Down aerial | !Down aerial | ||
| || 15% (clean), 14% (late), 6% (landing) || Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[Meteor Smash]]. When it meteors an opponent into the ground at low percents, the landing hitbox can hit again for additional damage. | | Donkey Kong Jr. || 15% (clean), 14% (late), 6% (landing) || Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[Meteor Smash]]. When it meteors an opponent into the ground at low percents, the landing hitbox can hit again for additional damage. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
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!Pummel | !Pummel | ||
| || 3% || Slowly smacks the enemy in the face with a bell. | | Alarm || 3% || Slowly smacks the enemy in the face with a bell. | ||
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!Forward throw | !Forward throw | ||
| || 8% || Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward. Looks exactly the same as his other throws, making it difficult to DI correctly. | | Ball || 8% || Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward. Looks exactly the same as his other throws, making it difficult to DI correctly. | ||
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!Back throw | !Back throw | ||
| || 8% || Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward. Looks exactly the same as his other throws, making it difficult to DI correctly. | | Ball || 8% || Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward. Looks exactly the same as his other throws, making it difficult to DI correctly. | ||
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!Up throw | !Up throw | ||
| || 8% || Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward. Looks exactly the same as his other throws, making it difficult to DI correctly. | | Ball || 8% || Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward. Looks exactly the same as his other throws, making it difficult to DI correctly. | ||
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!Down throw | !Down throw | ||
| || 10% || Mr. Game & Watch juggles the enemy as a ball and then the enemy is thrown down. Looks exactly the same as his other throws, making it difficult to DI correctly. Can be followed up with a smash, tilt, jab, Judge, or Fire, but only if the opponent fails to [[tech]]. | | Ball || 10% || Mr. Game & Watch juggles the enemy as a ball and then the enemy is thrown down. Looks exactly the same as his other throws, making it difficult to DI correctly. Can be followed up with a smash, tilt, jab, Judge, or Fire, but only if the opponent fails to [[tech]]. | ||
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!Floor attack (front) | !Floor attack (front) |
edits