Super Smash Bros. Brawl

Anti planking: Difference between revisions

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Revision as of 10:08, January 27, 2016

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Anti planking is a technique in Super Smash Bros. Brawl to counter planking, a technique considered overly powerful by the competitive Brawl community. The technique was discovered by Logic and put on YouTube by VGBootCamp.


Performing the technique

Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can SDI off the stage and hit the planking character, taking advantage of the aerial attack's ending lag. The timing for performing anti planking varies on the character that is involved, but Meta Knight is the most difficult to perform this on. If performed incorrectly, the player poses the risk of Self destructing.

Anti planking methods

Achieved on Meta Knight

Diddy Kong

After SDI'ing off the ledge, Diddy Kong can buffer a down aerial. Unlike other characters, he can recover with greater ease than others.

Falco

Falco can use a down air, though, it cannot be buffered, and is very difficult to recover from.

Mr. Game & Watch

Mr. Game & Watch can use a down air to either meteor smash or stage spike Meta Kinght, but is difficult to recover from.

Marth

Marth can use down air, but it's nearly impossible to recover from, due to its heavy endlag.

Video

<youtube>2Joyf8KKdg4</youtube>