Rising Uppercut: Difference between revisions

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==Overview==
==Overview==
The Rising Uppercut is an attack similar to [[Corkscrew]], causing Little Mac to spin as he ascends, finishing with an uppercut punch. The attack creates a stream of successive hits, leading into one another, ending with a strong upward blow. This is Little Mac's only means of vertical recovery, but it is notably poor at doing so in comparison to other up special moves due to its horrible range, lack of horizontal momentum, and not auto sweetspotting the ledge until the end of the move, making another dent in Little Mac's already weak air game.
The Rising Uppercut is an attack similar to [[Corkscrew]], causing Little Mac to spin as he ascends, finishing with an uppercut punch. The attack creates a stream of successive hits, leading into one another, ending with a strong upward blow. Unlike most of his ground moves, this attack does little damage, 10% if all hits connect, but the final hit has great knockback scaling, capable of KOing middleweights at 115%. The aerial version sends Little Mac a shorter distance upwards but keeps its high knockback, making it Little Mac's only dependable aerial KO move. Unfortunately, despite acting as a [[drill]], Rising Uppercut can only hit in the direction Little Mac faces and has extremely limited movement left and right, which can make it quite difficult to catch an opponent in. Regardless, it can catch airborne opponents offguard and is a great surprise option.
 
This is Little Mac's only means of vertical recovery, but it is notably poor at doing so in comparison to other up special moves due to its horrible range, lack of horizontal momentum, and not auto sweetspotting the ledge until the end of the move, making another dent in Little Mac's already weak air game.


==Customization==
==Customization==
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