Mario Tornado: Difference between revisions

no edit summary
No edit summary
Line 11: Line 11:
|interwikipage=Spin Jump
|interwikipage=Spin Jump
}}
}}
{{incomplete|How many button presses gives the maximum distance vertically?  (This is listed on the Luigi page?}}
{{cquote|Engulf opponents in a high-speed spin. Tap {{Button|GCN|B}} while attacking to float up.|cite=''Melee''<nowiki>'</nowiki>s instruction manual}}
{{cquote|Engulf opponents in a high-speed spin. Tap {{Button|GCN|B}} while attacking to float up.|cite=''Melee''<nowiki>'</nowiki>s instruction manual}}
The '''Mario Tornado''' ({{ja|マリオトルネード|Mario Torunēdo}}, ''Mario Tornado'') is the name given to [[Mario]]'s [[down special move]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. In ''[[Super Smash Bros. Brawl]]'', [[F.L.U.D.D.]] replaced it as his down special, and Mario Tornado became his down aerial instead. The move involves him rotating rapidly with his fists outstretched, then finishing with a full-body stretch to bash opponents at the end. It is a multi-hit attack, and the last hit can [[meteor smash]] in ''Smash 64''. This attack's [[knockback]] is [[set knockback|always the same]] in ''Smash 64'', regardless of the enemy's [[damage]]. However, in ''Melee'', the knockback increased with the opponent's damage. By pressing the Special Attack button rapidly, Mario would rise up in the air slightly and give him a slight recovery chance.
The '''Mario Tornado''' ({{ja|マリオトルネード|Mario Torunēdo}}, ''Mario Tornado'') is the name given to [[Mario]]'s [[down special move]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. In ''[[Super Smash Bros. Brawl]]'', [[F.L.U.D.D.]] replaced it as his down special, and Mario Tornado became his down aerial instead. The move involves him rotating rapidly with his fists outstretched, then finishing with a full-body stretch to bash opponents at the end. It is a multi-hit attack, and the last hit can [[meteor smash]] in ''Smash 64''. This attack's [[knockback]] is [[set knockback|always the same]] in ''Smash 64'', regardless of the enemy's [[damage]]. However, in ''Melee'', the knockback increased with the opponent's damage. By pressing the Special Attack button rapidly, Mario would rise up in the air slightly and give him a slight recovery chance.
Anonymous user