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With access to 8 different [[Bonus Fruit|Bonus Fruits]], Pac Man has a massive amount of options for almost any situation. The Bonus Fruit's cherry, strawberry, and apple act like a [[capsule|capsule]] which can disrupt an opponent's approaches with a single throw and keep them in enough [[freeze frames|freeze frames]] to counterattack. The orange and galaxian travels far and can be used as a long range projectile, especially if used to [[gimp|gimp]] recoveries from offstage. Both the melon and key are Pac Man's strongest Bonus Fruits and one of his more reliable finishers, and the bell, while difficult to aim, can be used to stun approaching opponents or trap them at close range long enough for Pac Man to hit them with a smash attack. However, as the Bonus Fruits are treated as an [[item|item]] that can only exist one at a time, a competent opponent can grab the fruits out of the air and hold them for as long as they want, completely nullifying one of Pac Man's only projectiles. | With access to 8 different [[Bonus Fruit|Bonus Fruits]], Pac Man has a massive amount of options for almost any situation. The Bonus Fruit's cherry, strawberry, and apple act like a [[capsule|capsule]] which can disrupt an opponent's approaches with a single throw and keep them in enough [[freeze frames|freeze frames]] to counterattack. The orange and galaxian travels far and can be used as a long range projectile, especially if used to [[gimp|gimp]] recoveries from offstage. Both the melon and key are Pac Man's strongest Bonus Fruits and one of his more reliable finishers, and the bell, while difficult to aim, can be used to stun approaching opponents or trap them at close range long enough for Pac Man to hit them with a smash attack. However, as the Bonus Fruits are treated as an [[item|item]] that can only exist one at a time, a competent opponent can grab the fruits out of the air and hold them for as long as they want, completely nullifying one of Pac Man's only projectiles. | ||
[[Fire Hydrant|Fire Hydrant]] is Pac Man's second projectile and argurably as useful as the Bonus Fruits, as it can be used like [[Stone|Kirby's Stone]] as an option to cover landings, turn into Pac Man's most powerful long range projectile that can net Pac Man some early kills after being damaged enough, and [[gimp|gimp]] fighters with terrible recoveries (such as [[Little Mac (SSB4)|Little Mac (SSB4)]]) when the hydrant sprays water. All this does have its disadvantages, however, as Pac Man is completely vulnerable to the hydrant himself: opponents can damage and knock the hydrant back towards Pac Man at any time even in the first few frames when it is released, making it more than likely that Pac Man gets knocked out by his own hydrant, and the water that the hydrant sprays can push an opponent charging a smash attack towards him, or in | [[Fire Hydrant|Fire Hydrant]] is Pac Man's second projectile and argurably as useful as the Bonus Fruits, as it can be used like [[Stone|Kirby's Stone]] as an option to cover landings, turn into Pac Man's most powerful long range projectile that can net Pac Man some early kills after being damaged enough, and [[gimp|gimp]] fighters with terrible recoveries (such as [[Little Mac (SSB4)|Little Mac (SSB4)]]) when the hydrant sprays water. All this does have its disadvantages, however, as Pac Man is completely vulnerable to the hydrant himself: opponents can damage and knock the hydrant back towards Pac Man at any time even in the first few frames when it is released, making it more than likely that Pac Man gets knocked out by his own hydrant, and the water that the hydrant sprays can push an opponent charging a smash attack towards him, or in extreme circumstances push Pac Man offstage while he's charging a fruit, which can cause an accidental [[Self-Destruct|SD]]. | ||
[[Power Pellet|Power Pellet]] is useful for gaining distance without exhausting his second jump and is a surprisingly useful KO move at high percents, but takes some time to use, traps Pac Man in terrible ending lag if aimed at a wall, and can be interrupted by any attack, which drops a healing power pellet that can be used by the opponent. | [[Power Pellet|Power Pellet]] is useful for gaining distance without exhausting his second jump and is a surprisingly useful KO move at high percents, but takes some time to use, traps Pac Man in terrible ending lag if aimed at a wall, and can be interrupted by any attack, which drops a healing power pellet that can be used by the opponent. |
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