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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
'''Enemies''' are | '''Enemies''' are a gameplay element found in ''[[Super Smash Bros. Melee]]'' , ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. Generally associated with single player modes, they take on the form of specialized characters that can autonomously move on their own, and potentially attack players. | ||
== In ''Super Smash Bros. Melee'' == | == In ''Super Smash Bros. Melee'' == | ||
Enemies made their debut in ''Melee'', primarily acting as obstacles in the game's new [[Adventure Mode]]. Throughout the Adventure Mode, a number of different enemies based on different game series appear in some levels, requiring the player to fight through them to continue through the stage. As enemies can deal knockback and damage to players, they grow more powerful the higher the [[difficulty]] is. | |||
Enemies | |||
Enemies can be defeated by either dealing enough damage to them or knocking them off the stage. Certain attacks also defeat them instantly, such as {{SSBM|Kirby}}'s [[Inhale]]. Enemies can be grabbed and carried as though they were heavy items, and they can be thrown like such items for heavy damage and knockback; holding onto an enemy for too long, however, will cause them to escape the character's grasp and directly damage them. | |||
*[[Koopa Troopa]]s | Unusually, enemies can spawn out of [[Crate]]s and [[Barrel]]s at any time in the game, though the spawn rate is extremely low. | ||
*[[Koopa Paratroopa]]s | |||
All enemies in the game grant a [[List of bonuses|bonus]] when they are KOed. Individual bonuses can be rewarded multiple times, which is important in the scoring for Adventure Mode. | |||
===Enemies in ''Melee''=== | |||
Below is a list of enemies that come out of containers. | |||
*[[Koopa Troopa]]s | |||
*[[Koopa Paratroopa]]s | |||
*[[Goomba (enemy)|Goomba]]s | *[[Goomba (enemy)|Goomba]]s | ||
*[[Like Like]]s | *[[Like Like]]s | ||
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*[[Topi]]s | *[[Topi]]s | ||
*[[Polar Bear]]s | *[[Polar Bear]]s | ||
==In ''Super Smash Bros. Brawl''== | ==In ''Super Smash Bros. Brawl''== | ||
The role of enemies was expanded on in ''Brawl's'' [[Subspace Emissary]] mode, where every level contains at least some enemies. A large number of enemies, both original to the series and from other games, appeared in ''Brawl''. A complete list can be found here [[Subspace Army#Forces|here]]. | |||
Enemies were changed between ''Melee'' and ''Brawl''. Enemies are now considered their own class, rather than highly specialized items; as a result, they are instead grabbed and thrown like [[character]]s, and they now have [[careening|unique behavior]] when they are defeated. Within the SSE, all enemies are also given an [[HP]] bar which the player can view whenever they deal damage to an enemy. Enemies can also no longer spawn from crates or barrels in any mode. | |||
==In ''Super Smash Bros. for Nintendo 3DS''== | ==In ''Super Smash Bros. for Nintendo 3DS''== | ||
A wide variety of enemies appear as part of | A wide variety of enemies appear as part of [[Smash Run]], with many coming from numerous series outside of ''Smash 4'', though some of ''Brawl's'' Subspace Army did return. A full list of Smash Run enemies can be found [[Smash Run#List of enemies|here]]. Between ''Brawl'' and ''Smash 4'', a number of enemies cannot [[flinch]] in response to the player's attacks, and some also have resistance to grabs. Players are also no longer given their remaining [[HP]], and are only given a unique overlay that appear on weakened enemies as an indicator to how much HP they have left. | ||
==In ''Super Smash Bros. for Wii U''== | |||
Enemies can only appear on [[Master Core]]'s Master Fortress form, as among the many obstacles players have to bypass in order to clear the stage. Only four enemies are present in the game: [[Stalfos]], [[Geemer]], [[Lethinium]], and [[Plasma Wisp]], and all four are given a unique shadow filter to alter their appearance. | |||
==Trivia== | |||
*A number of stage hazards in ''Melee'' can act like regular enemies when they are spawned via the [[Debug Menu]]. They include: | |||
**[[Arwing]]s | |||
**[[Banzai Bill]]s | |||
**[[Birdo]] | |||
**[[F-Zero Racers]] | |||
**[[Klaptrap]]s | |||
**[[Tingle]] | |||
[[Category:Common enemies]] | [[Category:Common enemies]] |