Marth killer: Difference between revisions

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The '''Marth killer''' is an [[advanced technique]] in ''[[Super Smash Bros. Melee]]'' used when edgeguarding certain characters with linear recoveries, most notably {{SSBM|Marth}} (hence its name). It is performed by [[lightshield]]ing and angling the shield away from the stage. Upon the shield being hit by the recovering character's up special, the shielder may slide off the stage and instantly grab the edge before the recovering character can, resulting in an instant [[edgehog]].
The '''Marth killer''' is an [[advanced technique]] in ''[[Super Smash Bros. Melee]]'' used when edgeguarding certain characters with linear recoveries, most notably {{SSBM|Marth}} (hence its name). It is performed by [[lightshield]]ing and angling the shield away from the stage. Upon the shield being hit by the recovering character's up special, the shielder may slide off the stage and instantly grab the edge before the recovering character can, resulting in an instant [[edgehog]].


The technique has two main requirements. First, the recovering character has to be aiming for the [[edge sweet spot]]; if they are recovering higher than this, they may land on the stage and survive. Second, the hitbox that strikes the shield must do so on the correct side, or the shielding character will slide away from the edge instead. In the case of Marth, the hitbox on top of the stack is the [[tipper]], meaning that it is the one that hits if several [[hitboxe]]s collide with one object at once; due to its position far away from Marth, it is not difficult for the shielder to position themselves so the tipper hits them towards the edge, especially if Marth is coming from directly below.
The technique has two main requirements. First, the recovering character has to be aiming for the [[edge sweet spot]]; if they are recovering higher than this, they may land on the stage and survive. Second, the hitbox that strikes the shield must do so on the correct side, or the shielding character will slide away from the edge instead. In the case of Marth, the hitbox on top of the stack is the [[tipper]], meaning that it is the one that hits if several [[hitbox]]es collide with one object at once; due to its position far away from Marth, it is not difficult for the shielder to position themselves so the tipper hits them towards the edge, especially if Marth is coming from directly below.


==Characters the technique works on==
==Characters the technique works on==