Mario (SSBM): Difference between revisions
→Changes from Smash 64 to Melee
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*{{nerf|Up smash is much weaker and deals less damage, no longer being one of Mario's reliable KO moves and is no longer the strongest up smash (being surpassed by {{SSBM|Pikachu}}'s).}} | *{{nerf|Up smash is much weaker and deals less damage, no longer being one of Mario's reliable KO moves and is no longer the strongest up smash (being surpassed by {{SSBM|Pikachu}}'s).}} | ||
*{{nerf|Down smash damage output now consists of 16% in front and 10/12% behind Mario, instead of 17% regardless of what part of the attack hits.}} | *{{nerf|Down smash damage output now consists of 16% in front and 10/12% behind Mario, instead of 17% regardless of what part of the attack hits.}} | ||
*{{nerf|New forward aerial is much more laggy and a less reliable [[edgeguarding]] move overall (and being much weaker as well).}} | *{{nerf|New forward aerial is much more laggy and a less reliable [[edgeguarding]] move overall (and being much weaker as well), and has less combo potential.}} | ||
*{{nerf|New back aerial deals less damage and has lower knockback.}} | *{{nerf|New back aerial deals less damage and has lower knockback.}} | ||
*{{nerf|Up aerial deals 1% less damage. The sourspot is also no longer able to combo into moves such as itself and up smash as easily.}} | *{{nerf|Up aerial deals 1% less damage. The sourspot is also no longer able to combo into moves such as itself and up smash as easily.}} |