Mr. Game & Watch (SSB4): Difference between revisions

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*{{nerf|Back aerial has more landing lag.}}  
*{{nerf|Back aerial has more landing lag.}}  
*{{buff|Down aerial is stronger.}}
*{{buff|Down aerial is stronger.}}
*{{nerf|Down aerial deals less damage, has more landing lag, and can no longer be slow-falled.
*{{nerf|Down aerial deals less damage, has more landing lag, and can no longer be slow-falled.}}
*{{buff|Up air's second hitbox has KO potential now, although it is hard to land.}}
*{{buff|Up air's second hitbox has KO potential now, although it is hard to land.}}


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*{{buff|[[Fire]] starts up quicker and has more vertical distance.}}
*{{buff|[[Fire]] starts up quicker and has more vertical distance.}}
*{{change|After using Fire, the parachute descent tilts in a frame-by-frame matter as opposed to smooth rotation.}}
*{{change|After using Fire, the parachute descent tilts in a frame-by-frame matter as opposed to smooth rotation.}}
*{{buff|[[Oil Panic]] can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.  
*{{buff|[[Oil Panic]] can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.}}
*{{buff|Using Oil Panic in the air and using it in the air again right after a jump makes the jump a lot higher and floatier, opening a new recovery option.}}
*{{buff|Using Oil Panic in the air and using it in the air again right after a jump makes the jump a lot higher and floatier, opening a new recovery option.}}
*{{nerf|Oil Panic's momentum cancelling has been fixed, removing [[Bucket Braking]] and thus crippling his survivability. It can no longer be used to stall in the air and also has significantly more ending lag after filling the bucket.}}
*{{nerf|Oil Panic's momentum cancelling has been fixed, removing [[Bucket Braking]] and thus crippling his survivability. It can no longer be used to stall in the air and also has significantly more ending lag after filling the bucket.}}
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