Captain Falcon (SSB4): Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{buff|Captain Falcon's jab is improved}}
*{{buff|Captain Falcon's jab is improved}}
**{{buff|The [[Gentleman]] (neutral attack 3) has been strengthened, and now initiates independently of the infinite strike, making it much easier to use and allows it to be skipped upon initiating the infinite, keeping it from knocking opponents out of the infinite's reach.}}
*{{buff|The [[Gentleman]] (neutral attack 3) has been strengthened, and now initiates independently of the infinite strike, making it much easier to use and allows it to be skipped upon initiating the infinite, keeping it from knocking opponents out of the infinite's reach.}}
**{{buff|The new neutral infinite finisher has surprisingly large range and high knockback. Combined with the previous point, Falcon is no longer left as open if he initiates the infinite.}}
*{{buff|The new neutral infinite finisher has surprisingly large range and high knockback. Combined with the previous point, Falcon is no longer left as open if he initiates the infinite.}}
*{{buff|Forward tilt is faster.}}
*{{buff|Forward tilt is faster.}}
*{{buff|Up tilt can now [[meteor smash]] if the foot is landed.}}
*{{buff|Up tilt can now [[meteor smash]] if the foot is landed.}}
**{{nerf|Up tilt's non-meteor smash hitbox now launches opponents at a higher trajectory however, slightly nerfing its KOing ability.}}
*{{nerf|Up tilt's non-meteor smash hitbox now launches opponents at a higher trajectory however, slightly nerfing its KOing ability.}}
*{{buff|Down tilt sends opponents at a [[semi-spike]] trajectory, allowing it to set up tech-chases, setup [[edge-guard]]s, and edge-guard effectively itself. It additionally has slightly less ending lag.}}
*{{buff|Down tilt sends opponents at a [[semi-spike]] trajectory, allowing it to set up tech-chases, setup [[edge-guard]]s, and edge-guard effectively itself. It additionally has slightly less ending lag.}}
*{{buff|Dash attack is significantly more powerful.}}
*{{buff|Dash attack is significantly more powerful.}}
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*{{buff|Neutral aerial has slightly less landing lag.}}
*{{buff|Neutral aerial has slightly less landing lag.}}
*{{buff|[[Knee Smash]] (forward aerial) [[sweetspot]] is easier to land and deals 1% more damage. It additionally has slightly less startup lag, which when combined with the removal of hitstun cancelling and the increased gameplay speed, also make it easier to combo into.}}
*{{buff|[[Knee Smash]] (forward aerial) [[sweetspot]] is easier to land and deals 1% more damage. It additionally has slightly less startup lag, which when combined with the removal of hitstun cancelling and the increased gameplay speed, also make it easier to combo into.}}
**{{nerf|Knee Smash however has significantly more landing lag, and can no longer autocancel from a short hop.}}
*{{nerf|Knee Smash has significantly more landing lag, and can no longer autocancel from a short hop.}}
*{{buff|Back aerial has increased reach, its initial hitbox has a slightly greater duration, and it has reduced landing lag.}}
*{{buff|Back aerial has increased reach, its initial hitbox has a slightly greater duration, and it has reduced landing lag.}}
*{{buff|Up aerial's trajectory has been reverted to its ''Smash 64'' iteration, making it a much better combo move. It also has reduced landing lag.}}
*{{buff|Up aerial's trajectory has been reverted to its ''SSB'' iteration, making it a much better combo move. It also has reduced landing lag.}}
*{{buff|Down aerial has slightly larger hitboxes, and reduced landing lag.}}
*{{buff|Down aerial has slightly larger hitboxes, and reduced landing lag.}}


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*{{buff|Captain Falcon's dash grab covers significantly more ground, making it much easier for Falcon to grab opponents.}}
*{{buff|Captain Falcon's dash grab covers significantly more ground, making it much easier for Falcon to grab opponents.}}
*{{buff|Forward and down throws have less ending lag, which allows them to lead into followups more effectively.}}
*{{buff|Forward and down throws have less ending lag, which allows them to lead into followups more effectively.}}
**{{nerf|Down throw deals slightly less damage however.}}
*{{nerf|Down throw deals slightly less damage.}}
*{{buff|Back throw deals increased knockback, now giving it potential to KO at high damages on the ledge and setup edgeguards easier. It also deals 1% more damage.}}
*{{buff|Back throw deals increased knockback, now giving it potential to KO at high damages on the ledge and setup edgeguards easier. It also deals 1% more damage.}}


===Special moves===
===Special moves===
*{{buff|[[Falcon Punch]] now moves Captain Falcon a fair distance forwards, improving the move's range.}}
*{{buff|[[Falcon Punch]] now moves Captain Falcon a fair distance forwards, improving the move's range.}}
**{{nerf|The move deals slightly weaker knockback however.}}
*{{nerf|Falcon Punch deals slightly weaker knockback.}}
*{{buff|[[Raptor Boost]] deals more damage, covers more range, and has significantly increased knockback scaling, making it now a reliable KO move below 150% while retaining its combo ability at low percents.}}
*{{buff|[[Raptor Boost]] deals more damage, covers more range, and has significantly increased knockback scaling, making it now a reliable KO move below 150% while retaining its combo ability at low percents.}}
**{{nerf|Raptor Boost has more ending lag however, and the aerial version gives less height when landed and is no longer a guaranteed meteor smash.}}
*{{nerf|Raptor Boost has more ending lag, and the aerial version gives less height when landed and is no longer a guaranteed meteor smash.}}
*{{buff|[[Falcon Dive]] has much faster startup, and covers more distance while losing less momentum.}}
*{{buff|[[Falcon Dive]] has much faster startup, and covers more distance while losing less momentum.}}
**{{change|Falcon Dive additionally has more intense visual effects.}}
*{{change|Falcon Dive has more intense visual effects.}}
*{{buff|[[Falcon Kick]] is much stronger, with a grounded hit being able to KO at 140%, and opponents can no longer punish Captain Falcon for landing it at low damages.}}
*{{buff|[[Falcon Kick]] is much stronger, with a grounded hit being able to KO at 140%, and opponents can no longer punish Captain Falcon for landing it at low damages.}}
*{{buff|[[Blue Falcon]] has a larger hitbox upon startup.}}
*{{buff|[[Blue Falcon]] has a larger hitbox upon startup.}}