Luigi (SSBM): Difference between revisions

(→‎Trivia: Along with the usual point I'm removing, a subpoint that has nothing to do with Luigi in Melee is also eliminated.)
Line 87: Line 87:
*[[Neutral aerial]] - A ''[[Sex kick]]'' - 4-15% damage. Luigi's neutral aerial has the same [[knockback]] properties of most [[sex kick]]s, and sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents. Can KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent. One of the strongest sex kicks in the game (being the 3rd most neutral powerful aerial overall and the most powerful sex kick in ''Melee'').
*[[Neutral aerial]] - A ''[[Sex kick]]'' - 4-15% damage. Luigi's neutral aerial has the same [[knockback]] properties of most [[sex kick]]s, and sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents. Can KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent. One of the strongest sex kicks in the game (being the 3rd most neutral powerful aerial overall and the most powerful sex kick in ''Melee'').
*[[Forward aerial]] - Does a quick karate chop. 6-12% damage. High horizontal knockback and is one of his primary KO'ing aerial attacks. It also has high knockback at low damage. Launches at the [[Sakurai angle]].
*[[Forward aerial]] - Does a quick karate chop. 6-12% damage. High horizontal knockback and is one of his primary KO'ing aerial attacks. It also has high knockback at low damage. Launches at the [[Sakurai angle]].
*[[Back aerial]] - Kicks backwards. 6-11% damage. Good for damage racking, edge guarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}).
*[[Back aerial]] - Kicks backwards. 6-11% damage. Good for damage racking, edge guarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}). It has high base knockbac, similar to Dr. Mario's back aerial, adding to it's effectiveness.
*[[Up aerial]] - Does a flip kick, hitting above him for 7-13% damage. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard.
*[[Up aerial]] - Does a flip kick, hitting above him for 7-13% damage. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard.
*[[Down aerial]] - Twirls his feet under him. 8-16% damage. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial.
*[[Down aerial]] - Twirls his feet under him. 8-16% damage. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial.
Anonymous user