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Super Smash Bros. 4

Olimar (SSB4): Difference between revisions

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(→‎Trivia: Link & Toon link too, Their Clawshot no longer falls to the ground in the Wii U)
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Olimar has been re-balanced to have three Pikmin at maximum. This is an overall nerf as it reduces his potential damage output but he was buffed in other areas to compensate.
Olimar has been re-balanced to have three Pikmin at maximum. This is an overall nerf as it reduces his potential damage output but he was buffed in other areas to compensate.


*{{buff|Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.), instead of being random.}}
===Aesthetics===
*{{buff|Up air is a single hit which gives it better juggling and kill potential.}}
*{{change|Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.}}
**{{nerf|It deals much less damage. (A Red Pikmin will only deal 11% damage, down from the 24% it could deal in ''Brawl''.)}}
*{{change|The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar, allowing the player to more easily visualise which Pikmin will be used next.}}
*{{buff|All smash attacks are stronger and more damaging with White Pikmin.}}
===Attributes===
*{{buff|Foward tilt is now a powerful punch.}}
*{{nerf|Olimar can only have 3 Pikmin at a time (as opposed to 6).}}
*{{buff|[[End of Day]]'s final explosion has a greater [[hitbox]].}}
*{{change|Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.) instead of being random and based on terrain. While this means Olimar no longer has to depend on certain types of terrain to get certain Pikmin, and all Pikmin are equally likely, it also makes it non-viable to have two or more of the same type at once.}}
**{{buff|The rocket, when landing, can be controlled, almost guaranteeing a successful landing hit.}}
*{{nerf|Olimar is lighter than in ''Brawl''.}}
*{{nerf|Pikmin separated from Olimar die faster.}}
*{{nerf|Red Pikmin deal slightly less damage overall.}}
===Ground attacks===
*{{change|Jab combo and forward tilt now consist of punches which are based on the [[pikipedia:Brute Knuckles|Rocket Fist]] technique from ''{{s|pikipedia|Pikmin 2}}''.}}
*{{nerf|Jab combo deals less damage than in ''Brawl.'' (15% to 7%.)}}
*{{buff|Down tilt has been strengthened.}}
*{{buff|Down tilt has been strengthened.}}
*{{buff|Down air is much faster.}}
*{{buff|All White smash attacks are stronger and more damaging.}}
**{{nerf|However, the attack's sweetspot is harder to land and the attack deals less damage.}}
*{{buff|Forward smash travels farther.}}
*{{buff|Pikmin fly much farther when thrown.}}
*{{nerf|Forward smash is slightly weaker in both damage and knockback.}}
**{{nerf|However, this makes them more vulnerable to falling off stages.}}
*{{change|Pikmin used in forward smash no longer fly off the edge, which helps conserve Pikmin, but removes a gimping option.}}
*{{buff|Some of Olimar's attacks (forward aerial, back aerial, up smash, down smash) have been sped up.}}
*{{buff|Up and down smashes are faster.}}
**{{nerf|However, his up smash has slightly decreased vertical range.}}
*{{nerf|Up smash has less vertical range.}}
*{{buff|Forward smash's reach has been extended.}}
===Aerial attacks===
**{{nerf|However, its KO potential and damage outputs have been reduced slightly.}}
*{{buff|Forward and back aerials are faster.}}
**{{buff|Pikmin no longer fall off the stage when it is used on the edge of the stage}}
*{{buff|Up aerial is a single hit which gives it better juggling and kill potential.}}
*{{buff|Olimar has a new up special recovery move, using [[Winged Pikmin]] instead of [[Pikmin Chain]]. These Pikmin can carry Olimar to great heights.}}
*{{nerf|Up aerial deals much less damage. (A Red Pikmin will only deal 11% damage, down from the 24% it could deal in ''Brawl''.)}}
**{{nerf|However, Olimar must carry fewer Pikmin with him to gain more distance, whereas in ''Brawl'' he needed more Pikmin. This means Olimar will have to sacrifice Pikmin to recover better.}}
*{{buff|Down aerial is much faster.}}
*{{nerf|Jab combo deals less damage than in ''Brawl.'' (15% to 7%.)}}
*{{nerf|Down aerial's sweetspot is harder to land and the attack deals less damage.}}
*{{nerf|Olimar is lighter than in ''Brawl''.}}
===Throws/other attacks===
*{{buff|Up throw is weaker (especially with Purples), making it more useful for combos, but less useful for KO'ing.}}
===Special moves===
*{{change|Pikmin fly much farther when thrown. While this makes them more ffective at long range, it also makes them easier to throw off the stage.}}
*{{change|Olimar has a new recovery move in [[Winged Pikmin]], which is a controllable-flight move instead of a tether recovery.}}
*{{buff|Winged Pikmin goes much farther than the previous Pikmin Chain.}}
*{{nerf|Winged Pikmin is significantly less effective if Olimar has more Pikmin, which may require him to sacrifice them to survive himself.}}
*{{nerf|[[Pikmin Order]] gives Olimar fewer [[super armor]] frames.}}
*{{nerf|[[Pikmin Order]] gives Olimar fewer [[super armor]] frames.}}
*{{nerf|Up throw is weaker, most noticeably with a Purple Pikmin.}}
*{{buff|[[End of Day]]'s final explosion has a greater [[hitbox]].}}
**{{buff|This nerf, however, makes the move more useful for combos.}}
*{{buff|The rocket descent of End of Day can be aimed akin to a [[Warp Star]], making it possible to hit something that's not at center stage.}}
*{{nerf|Olimar will now only be able to carry three Pikmin at a time after using [[Pikmin Pluck]] (unlike in ''Brawl'', where he could carry up to six)}}.
*{{nerf|Red Pikmin deal slightly less damage than in Brawl.}}
*{{change|Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.}}
*{{change|The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar, allowing the player to more easily visualise which Pikmin will be used next.}}
*{{change|Forward tilt and jab combo now consist of punches which are based on the [[pikipedia:Brute Knuckles|Rocket Fist]] technique from ''{{s|pikipedia|Pikmin 2}}''.}}


===Version exclusives===
===Version exclusives===
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*{{change|In the 3DS version, Pikmin cannot have their leaves turned into flowers or buds.}}
*{{change|In the 3DS version, Pikmin cannot have their leaves turned into flowers or buds.}}


The following moves are visually unchanged from ''Brawl'':
==Moveset==
*[[Forward smash]]
==Update history==
*[[Down smash]]
*[[Back aerial]]
*[[Pikmin Throw]]
*[[Down taunt]]
 
 
===Special Moves===
In ''Super Smash Bros. 4'', [[special move]]s can be swapped out for different variants. He retains three of his original special moves and his final smash. [[Pikmin Chain]] has been replaced with a more effective recovery utilizing [[Winged Pikmin]]. These are Olimar's special moves:
 
<center>
{| class="wikitable" style="text-align:center"
!Special Move!!Basic!!Custom 1!!Custom 2
|-
|[[Neutral Special]]||[[Pikmin Pluck]]||Hardy Pikmin Pluck||Explosive Pluck
|-
|[[Side Special]]||[[Pikmin Throw]]||Speedy Pikmin||Butterfinger Pikmin
|-
|[[Up Special]]||[[Winged Pikmin]]||Winged Pikmin Jump||Mighty Winged Pikmin
|-
|[[Down Special]]||[[Pikmin Order]]||Crash Whistle||Shrill Whistle
|-
|[[Final Smash]]||colspan="3"| [[End of Day]]
|}
</center>
{{clear}}


==[[Alternate costume (SSB4)#Olimar|Alternate costumes]]==
==[[Alternate costume (SSB4)#Olimar|Alternate costumes]]==

Revision as of 12:13, December 28, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Olimar's appearance in Super Smash Bros. 4 . For other uses, see Captain Olimar and Pikmin (species).
Olimar
in Super Smash Bros. 4
Olimar
PikminSymbol.svg
Universe Pikmin
Other playable appearance in Brawl


Availability Starter
Final Smash End of Day
Olimar (SSB4)

Olimar, known on the website and the Japanese version of the game as Pikmin & Olimar, was announced to be returning for Super Smash Bros. 4 on July 12th 2013 on the game's official website, and was the first character revealed after the initial E3 2013 reveal of Smash 4. His reveal came one day before the release date of Pikmin 3 in Japan, which Masahiro Sakurai noted in a Miiverse post. A link to the official website on Pikmin 3 is at the bottom of his page on the website. He retains Red, Yellow, Blue, White, and Purple Pikmin. Olimar has had slight aesthetic changes to match his Pikmin 3 character design, and a visible whistle is now a part of Olimar's helmet. The Pikmin have been updated as well with different proportions more akin to Pikmin 3.

Changes from Brawl

Olimar has been re-balanced to have three Pikmin at maximum. This is an overall nerf as it reduces his potential damage output but he was buffed in other areas to compensate.

Aesthetics

  • Change Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.
  • Change The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar, allowing the player to more easily visualise which Pikmin will be used next.

Attributes

  • Nerf Olimar can only have 3 Pikmin at a time (as opposed to 6).
  • Change Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.) instead of being random and based on terrain. While this means Olimar no longer has to depend on certain types of terrain to get certain Pikmin, and all Pikmin are equally likely, it also makes it non-viable to have two or more of the same type at once.
  • Nerf Olimar is lighter than in Brawl.
  • Nerf Pikmin separated from Olimar die faster.
  • Nerf Red Pikmin deal slightly less damage overall.

Ground attacks

  • Change Jab combo and forward tilt now consist of punches which are based on the Rocket Fist technique from Pikmin 2.
  • Nerf Jab combo deals less damage than in Brawl. (15% to 7%.)
  • Buff Down tilt has been strengthened.
  • Buff All White smash attacks are stronger and more damaging.
  • Buff Forward smash travels farther.
  • Nerf Forward smash is slightly weaker in both damage and knockback.
  • Change Pikmin used in forward smash no longer fly off the edge, which helps conserve Pikmin, but removes a gimping option.
  • Buff Up and down smashes are faster.
  • Nerf Up smash has less vertical range.

Aerial attacks

  • Buff Forward and back aerials are faster.
  • Buff Up aerial is a single hit which gives it better juggling and kill potential.
  • Nerf Up aerial deals much less damage. (A Red Pikmin will only deal 11% damage, down from the 24% it could deal in Brawl.)
  • Buff Down aerial is much faster.
  • Nerf Down aerial's sweetspot is harder to land and the attack deals less damage.

Throws/other attacks

  • Buff Up throw is weaker (especially with Purples), making it more useful for combos, but less useful for KO'ing.

Special moves

  • Change Pikmin fly much farther when thrown. While this makes them more ffective at long range, it also makes them easier to throw off the stage.
  • Change Olimar has a new recovery move in Winged Pikmin, which is a controllable-flight move instead of a tether recovery.
  • Buff Winged Pikmin goes much farther than the previous Pikmin Chain.
  • Nerf Winged Pikmin is significantly less effective if Olimar has more Pikmin, which may require him to sacrifice them to survive himself.
  • Nerf Pikmin Order gives Olimar fewer super armor frames.
  • Buff End of Day's final explosion has a greater hitbox.
  • Buff The rocket descent of End of Day can be aimed akin to a Warp Star, making it possible to hit something that's not at center stage.

Version exclusives

  • Buff In the Wii U version of the game, thrown Pikmin can carry items to Olimar. [1]
  • Nerf In the 3DS version, the Pikmin have flawed AI, and sometimes fly out of line if the player moves Olimar too quickly, leaving Olimar with no Pikmin in tow to perform attacks. This sometimes prevents combos from being performed effectively.
  • Change In the 3DS version, Pikmin cannot have their leaves turned into flowers or buds.

Moveset

Update history

Alternate costumes

Half of Olimar's "alternate costumes" changes him into Alph, one of the three playable characters from Pikmin 3.

Olimar Palette (SSB4).png
Olimar (SSB4) Olimar (SSB4) Olimar (SSB4) Olimar (SSB4) Olimar (SSB4) Olimar (SSB4) Olimar (SSB4) Olimar (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Olimar's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

Olimar
NA: A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color—learn what each is best at!
PAL: Captain Olimar, veteran Hocotate Freight astronaut, joins forces with Pikmin again in this game to take on the world. Olimar isn't much of an attacker without Pikmin by his side, so you should always keep some ready. Pikmin have different abilities depending on their colour, so learn how they work to use them effectively!
Olimar (Alt.)
Pikmin aren't just good for attacking, you know. For example, when you throw them, they can pick up items on their way back. Only items that aren't very heavy, though! Also, if there's someone charging or shooting at you, a well-timed Pikmin throw can stop them in their tracks!

Gallery

Trivia

  • Because Olimar's placement in All-Star Mode is based on his own debut rather than that of Alph (whose debut in Pikmin 3 came thirteen years after Olimar's debut in Pikmin), Alph will be misplaced chronologically during All-Star Mode if he appears in Olimar's place. The same applies to Bowser Jr. and the Koopalings.
  • Olimar's All-Star trophy bears a resemblance to his Brawl artwork.
  • Olimar is the only character who doesn't use his official alt trophy when he's faced in rounds 4-5 in Smash Wii U's Classic Mode; instead, he uses Alph's trophy.

References