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edits
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|neutralcount=3 | |neutralcount=3 | ||
|neutralname=Slicing, cutting, piercing blade | |neutralname=Slicing, cutting, piercing blade | ||
|neutral1dmg=2% | |neutral1dmg=2%, 3% | ||
|neutral2dmg= | |neutral2dmg=1% each | ||
|neutral3dmg= | |neutral3dmg=3% | ||
|neutraldesc=A series of short jabs that terminates as a final hit with | |neutraldesc=A series of short jabs that terminates as a final hit with somewhat weak knockback. | ||
|ftiltname=Wheel kick | |ftiltname=Wheel kick | ||
|ftiltdmg=4% | |ftiltdmg=4% | ||
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|utiltdesc=Sheik brings her leg up and quickly brings it down. Can hit on the upswing and downswing. | |utiltdesc=Sheik brings her leg up and quickly brings it down. Can hit on the upswing and downswing. | ||
|dtiltname=Crouching sweep | |dtiltname=Crouching sweep | ||
|dtiltdmg= | |dtiltdmg=7.5% | ||
|dtiltdesc=Sheik quickly sweeps her leg out in front of her. | |dtiltdesc=Sheik quickly sweeps her leg out in front of her. | ||
|dashname=Gale form | |dashname=Gale form | ||
|dashdmg=6% | |dashdmg=6.5% | ||
|dashdesc=A quick slash in front of her. Has decent knockback. | |dashdesc=A quick slash in front of her. Has decent knockback. | ||
|fsmashcount=2 | |fsmashcount=2 | ||
|fsmashname=Double snake | |fsmashname=Double snake | ||
|fsmashdmg={{ChargedSmashDmgSSB4|7}} | |fsmashdmg={{ChargedSmashDmgSSB4|7}} | ||
|fsmash2dmg={{ChargedSmashDmgSSB4| | |fsmash2dmg={{ChargedSmashDmgSSB4|11}} | ||
|fsmashdesc=Two successive kicks that moves her forward as they are executed. The first has low knockback, while the second has significant knockback. Can KO at high percentages. | |fsmashdesc=Two successive kicks that moves her forward as they are executed. The first has low knockback, while the second has significant knockback. Can KO at high percentages. | ||
|usmashname=Razor wing | |usmashname=Razor wing | ||
|usmashdmg={{ChargedSmashDmgSSB4| | |usmashdmg={{ChargedSmashDmgSSB4|21}}, {{ChargedSmashDmgSSB4|15}} (sweetspotted); {{ChargedSmashDmgSSB4|15}}, {{ChargedSmashDmgSSB4|11}} (sourspotted) | ||
|usmashdesc=Sheik raises her arms over her head and quickly brings them down to her sides. This can hit twice: once at her fingertips and again on the downswing. Both hits sweetspotted as a fully charged smash does | |usmashdesc=Sheik raises her arms over her head and quickly brings them down to her sides. This can hit twice: once at her fingertips and again on the downswing. Both hits sweetspotted as a fully charged smash does 36% damage, but is very difficult to land. One of her strongest KO options. | ||
|dsmashname=Windmill | |dsmashname=Windmill | ||
|dsmashdmg={{ChargedSmashDmgSSB4| | |dsmashdmg={{ChargedSmashDmgSSB4|4}}, {{ChargedSmashDmgSSB4|8.5}} | ||
|dsmashdesc=Gets on her back and does a break-dance style rotation. Can hit twice. Moderate knockback. | |dsmashdesc=Gets on her back and does a break-dance style rotation. Can hit twice. Moderate knockback. | ||
|nairname=Falling leaves | |nairname=Falling leaves | ||
|nairdmg= | |nairdmg=8% (clean), 5% (late) | ||
|nairdesc=Sheik extends one leg in front with the other tucked underneath in a typical [[sex kick]] form. Poor knockback. | |nairdesc=Sheik extends one leg in front with the other tucked underneath in a typical [[sex kick]] form. Poor knockback. | ||
|fairname=Hatchet | |fairname=Hatchet | ||
|fairdmg= | |fairdmg=5.5% (clean), 4% (late) | ||
|fairdesc=Sheik leans forward and quickly slashes downwards. Has good knockback and can combo into itself at low damage percentages. One of her best moves for edge guarding. | |fairdesc=Sheik leans forward and quickly slashes downwards. Has good knockback and can combo into itself at low damage percentages. One of her best moves for edge guarding. | ||
|bairname=Flying swallow | |bairname=Flying swallow | ||
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|bairdesc=Sheik extends one leg downwards and the other backwards in a sex kick. Weak knockback but with large hitboxes. Good for edge guarding. | |bairdesc=Sheik extends one leg downwards and the other backwards in a sex kick. Weak knockback but with large hitboxes. Good for edge guarding. | ||
|uairname=Vortex form | |uairname=Vortex form | ||
|uairdmg= | |uairdmg=3x1%, and 4% | ||
|uairdesc=Sheik inverts herself and spirals upwards for | |uairdesc=Sheik inverts herself and spirals upwards for four hits. The first three have no knockback, allowing all four to connect. The final hit has strong knockback and is a solid KO move at moderate damage percentages. | ||
|dairname=Butcher bird | |dairname=Butcher bird | ||
|dairdmg= | |dairdmg=8% | ||
|dairdesc=Sheik extends one leg downwards during a short stall followed by a fast decent at about a 20 degree angle. Has the ability to meteor | |dairdesc=Sheik extends one leg downwards during a short stall followed by a fast decent at about a 20 degree angle. Has the ability to meteor, but hard to recover from due to fall speed. When preformed on a grounded opponent, it hits a second time for 2%. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
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|pummeldesc=Hits opponent with her arm. | |pummeldesc=Hits opponent with her arm. | ||
|fthrowname=Battering ram | |fthrowname=Battering ram | ||
|fthrowdmg= | |fthrowdmg=5%, 2% | ||
|fthrowdesc=Punches the opponent forward. At moderate damage it can be comboed into bouncing fish. | |fthrowdesc=Punches the opponent forward. At moderate damage it can be comboed into bouncing fish. | ||
|bthrowname=Backlash | |bthrowname=Backlash | ||
|bthrowdmg= | |bthrowdmg=5%, 2% | ||
|bthrowdesc=Throws opponent behind and kicks them away. | |bthrowdesc=Throws opponent behind and kicks them away. | ||
|uthrowname=Standing crane | |uthrowname=Standing crane | ||
|uthrowdmg= | |uthrowdmg=2%, 3% | ||
|uthrowdesc=Sheik falls on her back and kicks | |uthrowdesc=Sheik falls on her back hitting the opponent and then kicks them up into the air. High base knockback with little growth, making combos difficult. | ||
|dthrowname=Guillotine | |dthrowname=Guillotine | ||
|dthrowdmg= | |dthrowdmg=3%, 3% | ||
|dthrowdesc=Throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. | |dthrowdesc=Throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. | ||
|floorfname= | |floorfname= | ||
|floorfdmg= | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Sheik kneels then punches forwards and backwards. | ||
|floorbname= | |floorbname= | ||
|floorbdmg= | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Sheik kicks her feet over her head. | ||
|floortname= | |floortname= | ||
|floortdmg= | |floortdmg= | ||
|floortdesc= | |floortdesc= | ||
|edgename= | |edgename= | ||
|edgedmg= | |edgedmg=7% | ||
|edgedesc= | |edgedesc=Sheik pulls herself up and kicks both legs forward along the ground. | ||
|nsdefname=Needlestorm | |nsdefname=Needlestorm | ||
|nsdefdmg=1% per needle, | |nsdefdmg=1% per needle, 7% max | ||
|nsdefdesc=Sheik accumulates up to | |nsdefdesc=Sheik accumulates up to seven needles that can be stored and released immediately or later. If thrown in the air, the needles travel at approximately a 45 degree angle. | ||
|nsc1name=Penetrating needles | |nsc1name=Penetrating needles | ||
|nsc1dmg=??% | |nsc1dmg=??% | ||
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|nsc2desc=Unchargable needle that stuns one opponent. Significant ending lag. | |nsc2desc=Unchargable needle that stuns one opponent. Significant ending lag. | ||
|ssdefname=Burst grenade | |ssdefname=Burst grenade | ||
|ssdefdmg=1%(unexploded hit), 1%(pull), | |ssdefdmg=1%(unexploded hit), 1%(pull), 12%(explosion) | ||
|ssdefdesc=Sheik throws a grenade on a string. On detonation, it creates a small area that pulls opponents towards it, then explodes. The detonation can be delayed a | |ssdefdesc=Sheik throws a grenade on a string. On detonation, it creates a small area that pulls opponents towards it, then explodes. The detonation can be delayed a second by holding the special attack button. Grenade can be thrown a further distance when Sheik is in the air or when thrown over an edge. | ||
|ssc1name=Gravity grenade | |ssc1name=Gravity grenade | ||
|ssc1dmg=??% | |ssc1dmg=??% | ||
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|ssc2desc=The grenade bounces on the ground with a time delay before exploding. | |ssc2desc=The grenade bounces on the ground with a time delay before exploding. | ||
|usdefname=Vanish | |usdefname=Vanish | ||
|usdefdmg= | |usdefdmg=12%(vanish), 5%(reappear) | ||
|usdefdesc=After a short delay, Sheik vanishes in a puff of smoke, reappearing nearby in a controlled direction. The vanish hitbox has high knockback, able to KO at high percentages. The reappearance hitbox has much weaker knockback, but can push shielded opponents out of her way. | |usdefdesc=After a short delay, Sheik vanishes in a puff of smoke, reappearing nearby in a controlled direction. The vanish hitbox has high knockback, able to KO at high percentages. The reappearance hitbox has much weaker knockback, but can push shielded opponents out of her way. | ||
|usc1name=Gale | |usc1name=Gale | ||
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|usc2desc=Sheik's vanish and reappearance do more damage, with the vanish having very high knockback. | |usc2desc=Sheik's vanish and reappearance do more damage, with the vanish having very high knockback. | ||
|dsdefname=Bouncing fish | |dsdefname=Bouncing fish | ||
|dsdefdmg= | |dsdefdmg=12% | ||
|dsdefdesc=Sheik flips forward a moderate distance. If her feet connect with an opponent, she will flip back a small distance and land on her feet. Upon a miss, she lands on her back and stands up. Strong knockback and one of her best KO moves. Also drastically improves her off-stage recovery as vanish can be used immediately afterwards. | |dsdefdesc=Sheik flips forward a moderate distance. If her feet connect with an opponent, she will flip back a small distance and land on her feet. Upon a miss, she lands on her back and stands up. Strong knockback and one of her best KO moves. Also drastically improves her off-stage recovery as vanish can be used immediately afterwards. | ||
|dsc1name=Jellyfish | |dsc1name=Jellyfish | ||
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|dsc2desc=Sheik's flip is faster and more shallow. To land the hit the attack button must be pressed on contact with the opponent. If the hit lands, she will flip a short distance forward. | |dsc2desc=Sheik's flip is faster and more shallow. To land the hit the attack button must be pressed on contact with the opponent. If the hit lands, she will flip a short distance forward. | ||
|fsname=Light Arrow | |fsname=Light Arrow | ||
|fsdmg= | |fsdmg=1%, 44% | ||
|fsdesc=Sheik pulls out a large magical bow and light arrow which she fires in a straight, horizontal line across the stage. It can strike multiple opponents. Has very high knockback. | |fsdesc=Sheik pulls out a large magical bow and light arrow which she fires in a straight, horizontal line across the stage. It can strike multiple opponents, but the damage decreases by 10% for each successive target. Has very high knockback. | ||
}} | }} | ||
edits