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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{recent release}} | {{recent release}} | ||
{{Incomplete|Missing images of forms from ''Wii U'' version, more detailed images of Master Fortress's two waves including the location of weak | {{Incomplete|Missing images of forms from ''Wii U'' version, more detailed images of Master Fortress's two waves including an image showing the location of the third weak point; also should show 'defeat' animations}} | ||
{{Boss | {{Boss | ||
| name = Master Core | | name = Master Core | ||
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===Master Fortress=== | ===Master Fortress=== | ||
[[File:Master Fortress 1.png|thumb|200px|Master Fortress]] | [[File:Master Fortress 2.png|thumb|200px|Entering Master Fortress's first wave; the first weak point is visible on the right]] | ||
[[File:Master Fortress 1.png|thumb|200px|Master Fortress's first wave after the first weak point has been destroyed; a new path has appeared that leads downward to the second weak point]] | |||
The Master Fortress is exclusive to the ''Wii U'' version of the game, and only appears on Intensity 8.0 and up on single-player mode after Master Shadow's defeat. When this form appears, the background music will change, the time limit will be automatically extended by 3 minutes, and a [[Heart Container]] will appear for the player to use, which resets the player's damage to 0% like in [[All-Star Mode]]. If the Heart Container is not used, it remains on the stage and can be picked up at any time by exiting the Fortress. | The Master Fortress is exclusive to the ''Wii U'' version of the game, and only appears on Intensity 8.0 and up on single-player mode after Master Shadow's defeat. When this form appears, the background music will change, the time limit will be automatically extended by 3 minutes, and a [[Heart Container]] will appear for the player to use, which resets the player's damage to 0% like in [[All-Star Mode]]. If the Heart Container is not used, it remains on the stage and can be picked up at any time by exiting the Fortress. | ||
Master Fortress is effectively an entire stage that must be traversed, | Master Fortress is effectively an entire stage that must be traversed, and the player must search for and destroy a total of 4 heart-like weak points to proceed. Throughout the stage, shadowy versions of enemies such as [[Stalfos]], [[Geemer]]s, [[Plasma Wisp]]s, and [[Lethinium]]s will appear and attack the player. | ||
====Waves==== | ====Waves==== | ||
Master Fortress appears in two "waves"<!-- official term as from the My Music soundtrack -->, with the first wave containing the first two weak points and the second wave containing the last two. | Master Fortress appears in two "waves"<!-- official term as from the My Music soundtrack -->, with the first wave containing the first two weak points and the second wave containing the last two. Only one weak point is accessible at the start of each wave; destroying it opens a path through the Fortress to the wave's second weak point. | ||
The first weak point is reachable by a straightforward path with few enemies and no traps. All future weak points feature the presence of the Fortress's numerous [[Danger Zone]]s, which will instantly [[KO]] the player if their [[damage]] is 100% or higher (if the player has less than 100% damage, they will instead take 25% damage with considerable [[knockback]]). Upon destroying the second weak point and defeating the first wave, the screen will fade and the player will be ejected from the Fortress (giving them an opportunity to use the Heart Container if they have left it behind earlier). | |||
Entering the Fortress again will face the player with the second wave; the background music will also change to a significantly more dark and intense theme. The second wave modifies the stage layout slightly to include new paths as well as more enemies and Danger Zones. As before, the third weak point must be destroyed before a path opens to the final weak point. This final weak point is located in a room virtually surrounded by Danger Zones, as well containing several moving platform and being able to repeatedly summon enemies to defend itself and damage the player. Destroying the fourth and final weak point will defeat Master Fortress. | |||
After defeating the Master Fortress form, Master Core will finally reveal itself. | After defeating the Master Fortress form, Master Core will finally reveal itself. | ||
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Master Core Defeated.png|Master Core being defeated | Master Core Defeated.png|Master Core being defeated | ||
Master core last attack.JPG|Master Core's final attack if the player fails to finish it | Master core last attack.JPG|Master Core's final attack if the player fails to finish it | ||
Master Fortress | Master Fortress 4.png|The second weak point in Master Fortress's first wave; note the presence of enemies and Danger Zones | ||
Master Fortress 5.png|Part of Master Fortress's second wave; note the similarities and differences from the previous image and the new path to the right | |||
Master Fortress 3.png|The final weak point, surrounded by numerous enemies and Danger Zones | |||
Master Fortress 5.png|Part of Master Fortress's second wave; note the differences from the previous image and the new path to the right | |||
</gallery> | </gallery> | ||
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