Rocketbarrel Barrage: Difference between revisions

m
no edit summary
No edit summary
Tag: Mobile edit
mNo edit summary
Line 12: Line 12:
}}
}}
[[File:Rocketbarrel Barrage SSB4.png|thumbnail|Rocketbarrel Barrage in {{for3ds}}.]]
[[File:Rocketbarrel Barrage SSB4.png|thumbnail|Rocketbarrel Barrage in {{for3ds}}.]]
'''Rocketbarrel Barrage''' ({{ja|バレルジェットパニック}} ''Bareru Jetto Panikku'' '''Barrel Jet Panic''') is [[Diddy Kong]]'s [[Final Smash]]. When activated, Diddy will be able to fly around with his [[Rocketbarrel Boost|Rocketbarrel Pack]] and fire extremely powerful shots from his [[Peanut Popgun]]s. Each [[peanut]] does about 28% damage, while making contact with the Rocketbarrel itself causes 18% damage and has more knockback than the peanuts.
'''Rocketbarrel Barrage''' ({{ja|バレルジェットパニック|Bareru Jetto Panikku}}, ''Barrel Jet Panic'') is [[Diddy Kong]]'s [[Final Smash]]. When activated, Diddy will be able to fly around with his [[Rocketbarrel Boost|Rocketbarrel Pack]] and fire extremely powerful shots from his [[Peanut Popgun]]s. Each [[peanut]] does about 28% damage, while making contact with the Rocketbarrel itself causes 18% damage and has more knockback than the peanuts.


While using the Final Smash, Diddy only shoots downwards and falls very slowly. Moving around causes Diddy to angle himself, allowing different shooting angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. Therefore, it is difficult to keep an opponent in Diddy's attack range for very long.
While using the Final Smash, Diddy only shoots downwards and falls very slowly. Moving around causes Diddy to angle himself, allowing different shooting angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. Therefore, it is difficult to keep an opponent in Diddy's attack range for very long.