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*{{nerf|Marth's sword is shorter than it was in ''Brawl'', reducing his overall reach.}} | *{{nerf|Marth's sword is shorter than it was in ''Brawl'', reducing his overall reach.}} | ||
*{{nerf|Forward and up aerials no longer have significantly less landing lag than the back and down aerials.}} | *{{nerf|Forward and up aerials no longer have significantly less landing lag than the back and down aerials.}} | ||
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.}} | *{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.}} | ||
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}} | *{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}} | ||
**{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.}} | **{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.}} |
edits