Marth (SSB4): Difference between revisions

236 bytes removed ,  10 years ago
(Apparently, we have our own image. Classy.)
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*{{nerf|Marth's sword is shorter than it was in ''Brawl'', reducing his overall reach.}}
*{{nerf|Marth's sword is shorter than it was in ''Brawl'', reducing his overall reach.}}
*{{nerf|Forward and up aerials no longer have significantly less landing lag than the back and down aerials.}}
*{{nerf|Forward and up aerials no longer have significantly less landing lag than the back and down aerials.}}
*{{nerf|Neutral aerial is weaker.}}
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.}}
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.}}
*{{nerf|Due to changes to DI, [[Dancing Blade]] is more difficult to land each hit with tipper hitbox. It also has more ending lag.}}
*{{nerf|[[Dolphin Slash]] is weaker, especially the sweetspot.}}
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}}
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}}
**{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.}}  
**{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.}}  
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