Red Shell: Difference between revisions

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| series      = {{uv|Mario}}
| series      = {{uv|Mario}}
| item class  = Throwing
| item class  = Throwing
| appearance  = ''[[SSB]]''<br/>''[[Melee]]''<br/>''[[Brawl]]'' (in the [[SSE]])
| appearance  = ''[[SSB]]''<br/>''[[Melee]]''<br/>''[[Brawl]]'' (in the [[SSE]])<br/>''[[SSB4]]'' ([[SSB3DS|3DS]]) (in [[Smash Run]])
| requirements =  
| requirements =  
|interwiki    = supermariowiki
|interwiki    = supermariowiki
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The '''Red Shell''' ({{ja|アカのこうら}}, ''Aka no Koura'') is a throwing item that will actively hunt out the nearest player, even the player that activated it. Instead of sliding in the same direction it was thrown in after coming in contact with the ground like a green shell, it will start sliding from left to right, targeting the closest player. When stationary, the Red Shell will activate when [[jump]]ed on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. The Red Shell does moderate set [[knockback]] and therfore cannot KO opponents at any percentage except lower handicapped opponents. When the Red Shell is [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.  
The '''Red Shell''' ({{ja|アカのこうら}}, ''Aka no Koura'') is a throwing item that will actively hunt out the nearest player, even the player that activated it. Instead of sliding in the same direction it was thrown in after coming in contact with the ground like a green shell, it will start sliding from left to right, targeting the closest player. When stationary, the Red Shell will activate when [[jump]]ed on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. The Red Shell does moderate set [[knockback]] and therfore cannot KO opponents at any percentage except lower handicapped opponents. When the Red Shell is [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.  


The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]. However, these function in the same way as a Green Shell. The same goes for Smash Run from ''[[Super Smash Bros. for 3DS]]'' as the Red Koopa appears once again as an enemy.
The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]. However, these function in the same way as a Green Shell. The same goes for Smash Run in {{for3ds}}, as the Red Koopa appears once again as an enemy.


==Origin==
==Origin==
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