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(→Gameplay: https://www.youtube.com/watch?v=5fYnA5qaBGI&list=UUfAPTv1LgeEWevG8X_6PUOQ&index=1 at 19:07) |
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==Gameplay== | ==Gameplay== | ||
Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from [[stalling]] by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage. | Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from [[stalling]] by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates his/her [[Final Smash]], the Barrel cannon disappears. | ||
Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits. | Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits. |