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[[File:NameSelectionMelee.png|thumb|right|Selecting a name prior to a match in ''Melee'']] | [[File:NameSelectionMelee.png|thumb|right|Selecting a name prior to a match in ''Melee'']] | ||
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}} | {{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}} | ||
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'' | '''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string could be five characters long, whereas ''Melee'' allowed a length of four. Names can also be used to store data and records under them. A name will have the records for things such as [[KO]]'s, [[SD]]'s, [[damage]] taken, [[pratfall]]s, etc., which can be seen in the [[Records]] pages of the games. Names can also be used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[B-Sticking]] and [[T-Sticking]] available to use. In ''Brawl'' names can be transferred to the [[Wii Remote]] which can then be transferred to another [[Wii]] console. | ||
''Melee'' features "random names" that can appear when entering the name entry menu. Most of these names are of existing Nintendo characters. Strangely, though, one of the random names in ''Melee'' is "[[Ike]]", who did not exist at the time, but was a playable character in ''Brawl''. | ''Melee'' features "random names" that can appear when entering the name entry menu. Most of these names are of existing Nintendo characters. Strangely, though, one of the random names in ''Melee'' is "[[Ike]]", who did not exist at the time, but was a playable character in ''Brawl''. |