Heart Container: Difference between revisions

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==Operation==
==Operation==
===In standard modes===
===In standard modes===
The Heart Container never spawns on the ground; it will always spawn in the air, and slowly fall down towards the stage, though it can be consumed while it is in the air.
The Heart Container never spawns on the ground; it will always spawn in the air and slowly fall down towards the stage, though it can be consumed while it is in the air.


Upon consumption, the Heart Container recovers an amount of health dependent on the game. In ''[[Super Smash Bros.]]'', it will heal the player's health down to 0%; in the later games, it can only heal 100% worth of damage.
Upon consumption, the Heart Container recovers an amount of health dependent on the game. In ''[[Super Smash Bros.]]'', it will heal the player's health down to 0%; in the later games, it can only heal 100% worth of damage.


In the original game', the Heart Container can "absorb" damage as the player's health decreases; as a result, being hit by an attack that does 10% damage will not inflict the 10% damage while recovering damage. This is not the case in ''Melee'', ''Brawl'' and ''Smash 4''
In the original game, the Heart Container can "absorb" damage as the player's health decreases; as a result, being hit by an attack that does 10% damage will not inflict the 10% damage while recovering damage. This is not the case in later games.


In ''Super Smash Bros.'' and ''Melee'', consuming at least two or three Heart Containers in a match, respectively, gives the player the Heartthrob bonus, worth 17,000 points in ''Smash 64'' and 2,800 points in ''Melee''. As the [[Maxim Tomato]] and [[Food]] in ''Melee'' are considered Food items instead of recovery items, consuming three Heart Containers is the only way to attain the Wimp bonus, worth 1,500 points; as a result, the Wimp bonus always overlaps with Heartthrob.
In ''Super Smash Bros.'' and ''Melee'', consuming at least two or three Heart Containers in a match, respectively, gives the player the Heartthrob bonus, worth 17,000 points in ''Smash 64'' and 2,800 points in ''Melee''. As the [[Maxim Tomato]] and [[Food]] in ''Melee'' are considered Food items instead of recovery items, consuming three Heart Containers is the only way to attain the Wimp bonus, worth 1,500 points; as a result, the Wimp bonus always overlaps with Heartthrob.


===In All-Star Mode===
===In All-Star Mode===
In the [[All-Star Mode]] in ''Melee'' and ''Brawl'', as well as ''Brawl's'' [[Boss Battles]] mode, the player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. In the two-player, cooperative modes in ''Brawl'', the game instead gives players five Heart Containers; in ''Smash 4's'' All-Star Mode, the player receives only two Heart Containers, but they also receive a [[Maxim Tomato]] and [[Fairy Bottle]]. Completing All-Star Mode in ''Melee'' without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points.
In the [[All-Star Mode]] in ''Melee'' and ''Brawl'', as well as ''Brawl's'' [[Boss Battles]] mode, the player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. In the two-player, cooperative modes in ''Brawl'', the game instead gives players five Heart Containers; in ''Smash 4's'' All-Star Mode, the player receives only one Heart Container initially and gets two if playing after unlocking all characters, but they also receive a [[Maxim Tomato]] and [[Fairy Bottle]]. Completing All-Star Mode in ''Melee'' without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points.


A bug with ''Melee's'' teleporter causes the Heart Container to not properly heal the player if they enter it while recovering damage; this bug was fixed in later games.
A bug with ''Melee's'' teleporter causes the Heart Container to not properly heal the player if they enter it while recovering damage; this bug was fixed in later games.
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