King Dedede (SSB4): Difference between revisions

(→‎Changes from Brawl: How do you approach after a throw? WTF?)
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*{{nerf|His increased falling speed and slightly laggier aerials have worsened his excellent air game he had in ''Brawl''.}}
*{{nerf|His increased falling speed and slightly laggier aerials have worsened his excellent air game he had in ''Brawl''.}}
*{{nerf|His accelerated falling speed appears to have been increased thus making him more susceptible to combos.}}
*{{nerf|His accelerated falling speed appears to have been increased thus making him more susceptible to combos.}}
*{{nerf|King Dedede has lost his stellar [[back aerial]], having it replaced with his forward aerial facing backwards.}}
*{{change|His [[Final Smash]] has changed to [[Dedede Burst]], a ranged final smash, rather than having a full screen final smash, such as [[Waddle Dee Army]].}}
*{{change|His [[Final Smash]] has changed to [[Dedede Burst]], a ranged final smash, rather than having a full screen final smash, such as [[Waddle Dee Army]].}}
*{{change|[[Jet Hammer]] produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic. No functional differences with the move are known at this time.}}
*{{change|[[Jet Hammer]] produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic. No functional differences with the move are known at this time.}}
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*{{change|[[Forward aerial]] is now a hammer swing from above.}}
*{{change|[[Forward aerial]] is now a hammer swing from above.}}
**{{nerf|It has slightly more end lag.}}
**{{nerf|It has slightly more end lag.}}
*{{change|King Dedede's forward aerial from ''Brawl'' is now his back aerial.}}
*{{change|Down throw is now a throw similar in animation to Mario's down throw.}}
*{{change|Down throw is now a throw similar in animation to Mario's down throw.}}
**{{nerf|It deals less damage and sends opponents upwards.}}
**{{nerf|It deals less damage and sends opponents upwards.}}
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