Unused content (SSB4): Difference between revisions

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(→‎Scrapped elements: Removed the audio needed tag, since the Tumblr page will suffice for now.)
(→‎Gameplay differences: We need an image for this and a re-write (I suck))
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==Gameplay differences==
==Gameplay differences==
{{Image|Challenge Panel 3, Column 6, Row 5}}
When comparing the final game with earlier builds, some differences have been found:
When comparing the final game with earlier builds, some differences have been found:


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*Also in the Super Smash Bros. Direct, {{SSB4|Mega Man}}'s Final Smash has a different animation.<ref>[https://www.youtube.com/watch?v=7xUWnQu2Grs&feature=youtu.be&t=29m16s Super Smash Bros. Direct 4.8.2014]</ref>
*Also in the Super Smash Bros. Direct, {{SSB4|Mega Man}}'s Final Smash has a different animation.<ref>[https://www.youtube.com/watch?v=7xUWnQu2Grs&feature=youtu.be&t=29m16s Super Smash Bros. Direct 4.8.2014]</ref>
*In an early screenshot of [[Reset Bomb Forest]], the image of [[Viridi]] that appears before the Reset Bomb is dropped is smaller and she has a pair of roses on her hairband.
*In an early screenshot of [[Reset Bomb Forest]], the image of [[Viridi]] that appears before the Reset Bomb is dropped is smaller and she has a pair of roses on her hairband.
*On [[challenge]] panel 3 in column 6, row 5 you can see an image of {{SSB4|Meta Knight}} in the All-Star rest area with "1980-1983" being the current challenge, however, this challenge automatically starts when you start all-star mode, making this a beta element.


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Revision as of 17:00, November 9, 2014

The following features are beta elements from Super Smash Bros. 4.

Gameplay differences

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Challenge Panel 3, Column 6, Row 5
If you have a good image for this article, upload it here.

When comparing the final game with earlier builds, some differences have been found:

  • Stale-move negation was not in earlier demo versions of the game showcased during E3 2013.
  • In the E3 2014 demo build of Super Smash Bros. for Nintendo 3DS, the character select screen displayed the names of the characters under their icons. In the final version, only the icons are displayed.
  • In the first trailer of the game, Link can be seen with his old dash attack, which has since been changed.
  • In an early picture Link can be seen on the Spirit Train stage with Toon Link as the conductor, but in the final game, when Link is on the stage, Alfonzo will conduct the train.
  • Ike's Eruption originally had red flames. In the final game, however, it has blue flames.
  • In the E3 demo build, Luigi could wall-jump, but in the final game, he cannot.
  • In the first pic of the day featuring Luigi, his eyes are half closed during his V sign portion of his up taunt, similarly to Brawl. In the final game, however, his eyes are completely open.
  • Prior to Little Mac's reveal, screenshots and footage of the Boxing Ring stage featured brighter overall lighting compared with the final version of the stage.
  • As seen in Mega Man's reveal trailer and in the Developer Direct video, his Leaf Shield originally had much faster start-up.[1]
  • In Sonic's reveal trailer, his Spin Dash is shown to behave exactly like in Brawl, whereas in the final version, the short hop performed on release is much quicker.[2]
  • Windy Hill originally didn't feature the animal friends in the background.
  • In the Super Smash Bros. Direct, the Power Star Rosalina summons during her Final Smash stays at a constant size, whereas in the final game it grows gradually.
  • Also in the Super Smash Bros. Direct, Mega Man's Final Smash has a different animation.[3]
  • In an early screenshot of Reset Bomb Forest, the image of Viridi that appears before the Reset Bomb is dropped is smaller and she has a pair of roses on her hairband.
  • On challenge panel 3 in column 6, row 5 you can see an image of Meta Knight in the All-Star rest area with "1980-1983" being the current challenge, however, this challenge automatically starts when you start all-star mode, making this a beta element.

Aesthetic Differences

Custom Moves

Some custom moves were awarded in the E3 demo build of Super Smash Bros. for Nintendo 3DS. Only neutral and side specials were awarded, but they were presented as up and down special moves respectively.

Scrapped elements

A trophy for the Fire Emblem: Awakening character Tharja was initially planned for the game, and the trophy was visible in leaked ESRB footage. Following the release of the game in Japan, however, Tharja's trophy was not found by players on Twitch, and later hacking showed that there was no data for the trophy in the final game, suggesting that it was removed some time after the ESRB footage. The reason for the removal of Tharja's trophy is considered to be related to the game's rating; her outfit as a Dark Mage was likely considered too suggestive and revealing for Smash 4's intended E10+ rating, compared to Fire Emblem: Awakening's T rating. As the leaked images showed a counter of 686 and there are 685 trophies in the final build, Tharja's trophy was the only such trophy removed.

In the Super Smash Bros. Direct, Waluigi was shown to be a part of the Wario universe, despite having only appeared in one game from the series, WarioWare: Smooth Moves, in a cameo appearance; in the final game, however, Waluigi was moved to the Mario universe.

The Flying Men from Magicant were intended to be given unique three-dimensional models rather than the two-dimensional sprites they were given in the official release. In a weekly issue of Famitsu, Masahiro Sakurai stated that the sprites were used as to lessen the system requirements on the 3DS's hardware. An image of the Flying Man's 3D model also was featured in the column.

Some sound files were found that had Kirby call out all three of Palutena's neutral special moves. Eventually, his voice clips for Explosive Flame and Heavenly Light would become unused.

Planned characters

The Ice Climbers trophy.

The Ice Climbers were originally planned to return as characters, with them fully functioning on the Wii U version, but technical limitations on the 3DS prevented their inclusion. They do, however, make a cameo as a trophy. Chrom was also considered before development began, but Masahiro Sakurai later decided against it in favor of Robin, when he saw that Chrom would end up another plain swordsman made redundant by Marth and Ike, while Robin provided a plethora of unique moveset options. He instead appears as part of Robin's Final Smash.

Cross-version leftovers

Several unused gameplay elements can be found within the data of the 3DS version of the game, some of which ended up becoming integrated into the final build of the Wii U version. Among these elements include multiple Announcer clips for "Yellow team", "Master Orders", "Crazy Orders", and "Special Smash". The lattermost still exists in the 3DS version's Sound Test, as clip 83 for the Announcer.

References

See also