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'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is | '''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is [[Wario]]'s [[up special move]]. It launches him very slightly into the air, much less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to [[DI]] out of and [[punishing|punish]] him. It is similar in [[knockback]] and movement to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered a bad move in general and is rarely ever used in competitive play. | ||
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback. | When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback. |
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