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*{{buff|Neutral attack is now its old Jab 3 with a tighter animation which acts more as a launcher, and ends sooner than its old jab combo.}} | *{{buff|Neutral attack is now its old Jab 3 with a tighter animation which acts more as a launcher, and ends sooner than its old jab combo.}} | ||
*{{buff|Forward tilt is now its old down tilt with an altered animation than can be angled and has more reach.}} | *{{buff|Forward tilt is now its old down tilt with an altered animation than can be angled and has more reach.}} | ||
*{{buff|Down tilt is now its old foward tilt and it has a sourspot which allows for better follow-ups and the sweetspot has more KO potential than | *{{buff|Down tilt is now its old foward tilt and it has a sourspot which allows for better follow-ups and the sweetspot has more KO potential than Brawl's foward tilt.}} | ||
*{{buff|Forward smash consists of a single hit, like the back aerial, and also possesses a more horizontal angle along with a [[Flame|flaming]] sweetspot at Charizard's mouth with increased knockback, making it much better for KOing, and both hitboxes are stronger than | *{{buff|Forward smash consists of a single hit, like the back aerial, and also possesses a more horizontal angle along with a [[Flame|flaming]] sweetspot at Charizard's mouth with increased knockback, making it much better for KOing, and both hitboxes are stronger than Brawl's foward smash.}} | ||
*{{buff|Up smash is now faster and is as strong as | *{{buff|Up smash is now faster and is as strong as Brawl's and connects better.}} | ||
*{{buff|[[Down smash]] is now a [[meteor smash]], allowing Charizard to follow up better into other attacks when used on grounded opponents.}} | *{{buff|[[Down smash]] is now a [[meteor smash]], allowing Charizard to follow up better into other attacks when used on grounded opponents.}} | ||
*{{buff|Neutral aerial has a tighter animation, and the hitboxes have slightly more reach and knockback.}} | *{{buff|Neutral aerial has a tighter animation, and the hitboxes have slightly more reach and knockback.}} | ||
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*{{buff|[[Fly]] is renamed as the {{s|bulbapedia|Fire Spin}}, having an actual flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}} | *{{buff|[[Fly]] is renamed as the {{s|bulbapedia|Fire Spin}}, having an actual flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}} | ||
*{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap into the air higher than any jump, and it can be charged to fly higher. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.}} | *{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap into the air higher than any jump, and it can be charged to fly higher. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.}} | ||
*{{buff|New Side Special is Heat Wave that uses a similar animation to its old forward aerial. It provides backwards momentum when used in the air. Like | *{{buff|New Side Special is Heat Wave that uses a similar animation to its old forward aerial. It provides backwards momentum when used in the air. Like Brawl's forward aerial, it is stronger up close, has more range, and is a greater edge guarder with more horizontal knockback than Rock Smash.}} | ||
*{{buff|Dash attack sends foes horizontally knocking foes offstage better, increasing overall utility.}} | *{{buff|Dash attack sends foes horizontally knocking foes offstage better, increasing overall utility.}} | ||
*{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect. It also propels Charizard forward, allowing to efficiently land most (if not all) of the hits by attacking from a distance, and glide must also be done with down special while the air.}} | *{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect. It also propels Charizard forward, allowing to efficiently land most (if not all) of the hits by attacking from a distance, and glide must also be done with down special while the air.}} |
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