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Super Smash Bros. 4

Olimar (SSB4): Difference between revisions

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(→‎Changes from Brawl: Noticed this while I was playing, and it happens a lot)
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*{{buff|Forward smash's reach has been extended.}}
*{{buff|Forward smash's reach has been extended.}}
**{{nerf|However, its KO potential and damage outputs have been reduced slightly.}}
**{{nerf|However, its KO potential and damage outputs have been reduced slightly.}}
**{{change|Pikmin no longer fall of the stage when it is used on the edge of the stage}}
**{{change|Pikmin no longer fall off the stage when it is used on the edge of the stage}}
*{{buff|Olimar has a new up special recovery move, using [[Winged Pikmin]] instead of [[Pikmin Chain]]. These Pikmin can carry Olimar to great heights.}}
*{{buff|Olimar has a new up special recovery move, using [[Winged Pikmin]] instead of [[Pikmin Chain]]. These Pikmin can carry Olimar to great heights.}}
**{{nerf|However, Olimar must carry fewer Pikmin with him to gain more distance, whereas in ''Brawl'' he needed more Pikmin. This means Olimar will have to sacrifice Pikmin to recover better.}}
**{{nerf|However, Olimar must carry fewer Pikmin with him to gain more distance, whereas in ''Brawl'' he needed more Pikmin. This means Olimar will have to sacrifice Pikmin to recover better.}}
Line 35: Line 35:
*{{nerf|Olimar will now only be able to carry three Pikmin at a time after using [[Pikmin Pluck]] (unlike in ''Brawl'', where he could carry up to six)}}.
*{{nerf|Olimar will now only be able to carry three Pikmin at a time after using [[Pikmin Pluck]] (unlike in ''Brawl'', where he could carry up to six)}}.
*{{nerf|Red Pikmin deal slightly less damage than in Brawl.}}
*{{nerf|Red Pikmin deal slightly less damage than in Brawl.}}
*{{nerf|In the 3DS version, the Pikmin have flawed AI, and sometimes fly out of line if the player moves Olimar too quickly, leaving Olimar with no Pikmin in tow to perform attacks. This sometimes prevents combos from being performed effectively. It is unknown if this factor is present in the Wii U version.}}
*{{change|Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.}}
*{{change|Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.}}
*{{change|The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar.}}
*{{change|The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar.}}

Revision as of 17:14, October 19, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Olimar's appearance in Super Smash Bros. 4 . For other uses, see Captain Olimar and Pikmin (species).
Olimar
in Super Smash Bros. 4
Olimar
PikminSymbol.svg
Universe Pikmin
Other playable appearance in Brawl


Availability Starter
Final Smash End of Day
Olimar (SSB4)

Olimar, known on the website and the Japanese version of the game as Pikmin & Olimar, was announced to be returning for Super Smash Bros. 4 on July 12th 2013 on the game's official website, and was the first character revealed after the initial E3 2013 reveal of Smash 4. His reveal came one day before the release date of Pikmin 3 in Japan, which Masahiro Sakurai noted in a Miiverse post. A link to the official website on Pikmin 3 is at the bottom of his page on the website. He retains Red, Yellow, Blue, White, and Purple Pikmin. Olimar has had slight aesthetic changes to match his Pikmin 3 character design, and a visible whistle is now a part of Olimar's helmet. The Pikmin have been updated as well with different proportions more akin to Pikmin 3.

Changes from Brawl

  • Buff Forward smash is stronger.
  • Buff Thrown Pikmin can carry items to Olimar. [1]
  • Buff Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.), instead of being random.
  • Buff Up air is a single hit which gives it better juggling and kill potential.
  • Buff There are now indicaters showing which Pikmin will be thrown next, allowing the player to know which attacks to use.
  • Buff Foward tilt is now a powerful punch.
  • Buff End of Day's final explosion has a greater hitbox.
  • Buff Down tilt has been strengthened.
  • Buff Pikmin fly much farther when thrown.
    • Nerf However, this makes them more vulnerable to falling off stages.
  • Buff Some of Olimar's attacks (forward aerial, back aerial, up smash, down smash) have been sped up.
    • Nerf However, his up smash has slightly decreased vertical range.
  • Buff Forward smash's reach has been extended.
    • Nerf However, its KO potential and damage outputs have been reduced slightly.
    • Change Pikmin no longer fall off the stage when it is used on the edge of the stage
  • Buff Olimar has a new up special recovery move, using Winged Pikmin instead of Pikmin Chain. These Pikmin can carry Olimar to great heights.
    • Nerf However, Olimar must carry fewer Pikmin with him to gain more distance, whereas in Brawl he needed more Pikmin. This means Olimar will have to sacrifice Pikmin to recover better.
  • Nerf Jab combo deals less damage than in Brawl. (15% to 7%.)
  • Nerf Olimar is lighter than in Brawl.
  • Nerf Pikmin Order gives Olimar fewer super armor frames.
  • Nerf Olimar will now only be able to carry three Pikmin at a time after using Pikmin Pluck (unlike in Brawl, where he could carry up to six).
  • Nerf Red Pikmin deal slightly less damage than in Brawl.
  • Nerf In the 3DS version, the Pikmin have flawed AI, and sometimes fly out of line if the player moves Olimar too quickly, leaving Olimar with no Pikmin in tow to perform attacks. This sometimes prevents combos from being performed effectively. It is unknown if this factor is present in the Wii U version.
  • Change Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.
  • Change The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar.
  • Change Forward tilt and jab combo now consist of punches which are based on the Rocket Fist technique from Pikmin 2.
  • Change In the 3DS version, Pikmin cannot have their leaves turned into flowers or buds.

The following moves are visually unchanged from Brawl:


Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants. He retains three of his original special moves and his final smash. Pikmin Chain has been replaced with a more effective recovery utilizing Winged Pikmin. These are Olimar's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Pikmin Pluck Hardy Pikmin Pluck Explosive Pluck
Side Special Pikmin Throw Speedy Pikmin Butterfinger Pikmin
Up Special Winged Pikmin Winged Pikmin Jump Mighty Winged Pikmin
Down Special Pikmin Order Crash Whistle Shrill Whistle
Final Smash End of Day

Palette Swaps

Half of Olimar's "palette swaps" changes him into Alph, one of the three playable characters from Pikmin 3.

Olimar Palette (SSB4).png

Gallery

Trivia

  • Because Olimar's placement in All-Star Mode is based on his own debut rather than that of Alph (who debuted after him), Alph will be misplaced chronologically during All-Star Mode if the opponent's costume is Alph. The same applies to Bowser Jr. and the Koopalings.

References