Super Smash Bros. (series): Difference between revisions

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''Smash Bros.''{{'}}s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as ''Street Fighter'' or ''Soul Calibur'' require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent, but may run around freely. ''Smash Bros.'' also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.
''Smash Bros.''{{'}}s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as ''Street Fighter'' or ''Soul Calibur'' require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent, but may run around freely. ''Smash Bros.'' also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.


One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a baseball bat or a sword, as well as throwing items, including [[Bob-omb]]s and [[Koopa Troopa|shells]], and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the {{uv|Pokémon}} franchise come [[Poké Ball]]s that release a random Pokémon onto the battlefield to assist the user; ''Brawl'' introduces a new "Assist Trophy" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises.  
One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a baseball bat or a sword, as well as throwing items, including [[Bob-omb]]s and [[Koopa Troopa|shells]], and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the {{uv|Pokémon}} franchise come [[Poké Ball]]s that release a random Pokémon onto the battlefield to assist the user; ''Brawl'' introduces a new "Assist Trophy" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. ''Brawl'' also introduces items called [[Smash Ball]]s, which allow fighters to perform powerful character-specific attacks, known as [[Final Smash]]es.
 
''Brawl'' also introduces items called [[Smash Ball]]s, which allow fighters to perform powerful character-specific attacks, known as [[Final Smash]]es. There are many different types of Final Smashes:
#Directional - The character's final smash goes in the direction that they're facing
##List of directionals: Dark Pit's Final Smash, Dr. Finale, Beast Ganon, Aura Storm (Brawl), Critical Hit (Marth and Lucina), Mario Finale, Full Blast, Final Edge, PK Starstorm (SSB4), Triple Finish, R.O.B.'s Final Smash (SSB4), Zero Laser, Light Arrow (Zelda and Sheik), and Wii Fit
#Focused - The character's final smash affect nearby opponents
##List of Focused: Konga Beat, Puff Up, Negative Zone (Brawl), Peach Blossom, and Power Suit Samus (Brawl)
#Trapping - The character's final smash catches an opponent in a certain area and performs an series of unavoidable attacks
##List of Trappings: Blue Falcon, Duck Hunt Duo's Final Smash, Cook Kirby (Brawl), Ultra Sword (SSB4), Triforce Slash (Link and Toon Link), Poltergust 5000 (SSB4), Mega Legends, Galaxia Darkness, Omega Blitz, Black Hole Laser, Pair Up, Chain Attack, and Dream Home
#Stage Wide - The character's final smash can hit or K.O. any opponent on the stage
#Transformation - The character's final smash changes the character into a stronger version of themselves and are able to rampage around the stage


==Characters==
==Characters==