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(→Baiting: Rosalina example that I came across. Undo if not needed. If it is needed, a gif of that could lessen the Melee bias.) |
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Another example of a mindgame is baiting, also known as luring, which is a slightly more complex form of predicting and punishing. It involves tricking an opponent into putting themselves in a vulnerable position. This is done by recognizing and remembering an opponent's reaction to a particular situation and inducing that situation in order to punish their reaction. In other words, this is punishing a player's habits. | Another example of a mindgame is baiting, also known as luring, which is a slightly more complex form of predicting and punishing. It involves tricking an opponent into putting themselves in a vulnerable position. This is done by recognizing and remembering an opponent's reaction to a particular situation and inducing that situation in order to punish their reaction. In other words, this is punishing a player's habits. | ||
An example of baiting commonly seen in competitive play is punishing laser habits from [[Falco (SSBM)|Falco]] with powershielding. In ''Melee'', many Falco mains fire lasers recklessly, or only fire lasers from a specific distance. By memorizing the timing and spacing a Falco player fires lasers at frequently, one can move to that spot, read the laser, and prepare to [[powershield]] the laser and follow it up with a grab or an aerial. In the GIF to the right, such a laser was baited, powershielded, and punished with a wavedash out of shield into a forward smash. | An example of baiting commonly seen in competitive play is punishing laser habits from [[Falco (SSBM)|Falco]] with powershielding. In ''Melee'', many Falco mains fire lasers recklessly, or only fire lasers from a specific distance. By memorizing the timing and spacing a Falco player fires lasers at frequently, one can move to that spot, read the laser, and prepare to [[powershield]] the laser and follow it up with a grab or an aerial. In the GIF to the right, such a laser was baited, powershielded, and punished with a wavedash out of shield into a forward smash. | ||
{{Rosalina & Luma}} can bait opponents in a unique manner, as seen [https://www.youtube.com/watch?v=X8MRChI5_Pc here]. As Luma can still be controlled regardless of Rosalina's state, she can [[shield]] herself long enough to break her shield, baiting the opponent into attacking her while she is in a dazed state. Luma can then punish the opponent as the opponent comes to attack Rosalina. | |||
===Pressuring=== | ===Pressuring=== |