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{{video|An animation showing a wall grapple would be preferable over the current picture of Samus}} | {{video|An animation showing a wall grapple would be preferable over the current picture of Samus}} | ||
[[File:GrappleBeamMelee.jpg|thumb|Samus's [[Grapple Beam]] as a wall-grapple in ''Melee''.]] | [[File:GrappleBeamMelee.jpg|thumb|Samus's [[Grapple Beam]] as a wall-grapple in ''Melee''.]] | ||
'''Wall grappling''' is a technique in ''[[Melee]]'' that can be used by {{SSBM|Link}}, {{SSBM|Young Link}} and {{SSBM|Samus}} that allows the player to hook to a wall and climb up. Unlike a [[Tether Recovery]] in ''Brawl'' and ''SSB4'', wall grapples can connect with any wall surface instead of only [[edge]]s. | '''Wall grappling''' is a technique in ''[[Melee]]'' that can be used by {{SSBM|Link}}, {{SSBM|Young Link}}, and {{SSBM|Samus}} that allows the player to hook to a wall and climb up. Unlike a [[Tether Recovery]] in ''Brawl'' and ''SSB4'', wall grapples can connect with any wall surface instead of only [[edge]]s. | ||
Wall grapples are executed by performing a [[grab air]] while facing the wall. If the grab air is executed by the [[shield]] and [[A]] buttons, the character can also air dodge upwards to aid in their recovery. The distance from which a wall can be grabbed is limited; If the character is too close or too far away, the grab will not connect and the character will enter the [[helpless]] state. | Wall grapples are executed by performing a [[grab air]] while facing the wall. If the grab air is executed by the [[shield]] and [[A]] buttons, the character can also air dodge upwards to aid in their recovery. The distance from which a wall can be grabbed is limited; If the character is too close or too far away, the grab will not connect and the character will enter the [[helpless]] state. |
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