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| ==Moveset== | | ==Moveset== |
| :''For a visual representation of Bowser's attack hitboxes, see [[/Hitboxes|this page]].'' | | :''For a visual representation of Bowser's attack hitboxes, see [[/Hitboxes|this page]].'' |
| {|class="wikitable" align="center" style="text-align:center;background:#bfdfbf;border:solid #ffbf7f 2px;" | | {{MovesetTable |
| |-style="background:#7fbf7f;border-bottom:solid #ffbf7f 2px;" | | |game=SSBB |
| | | | |neutralcount=2 |
| |'''Move''' | | |neutralname=Double Claw |
| |'''Description''' | | |neutral1dmg=5% |
| |colspan="2"|'''Segment''' | | |neutral2dmg=5% |
| |'''Damage'''
| | |neutraldesc=Two quick claw swipes. Relatively safe move, as the arm Bowser is swiping with is intangible while the hitboxes are out. |
| |<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span> | | |ftiltname=Backhand Knuckle |
| |colspan="2"|'''Hit Frames''' | | |ftiltdmg=11% |
| |<span class="explain" title="Base knockback">'''BKB'''</span> | | |ftiltdesc=Bowser gives a backhanded punch while leaning his body forward. Can be aimed up or down. Has decent KO potential at later percentages. If angled down, has a decent chance of tripping. Bowser's lower arm is intangible while the hitboxes are out. |
| |<span class="explain" title="Knockback growth">'''KBG'''</span> | | |utiltname=Vertical Claw |
| |<span class="explain" title="Weight-based knockback">'''WBKB'''</span> | | |utiltdmg=12% |
| |colspan="2"|<span class="explain" title="For applying stickers">'''Type'''</span> | | |utiltdesc=Swats the air above him. A decent juggling move. This is also a very powerful KO move and can KO lightweights very early given its surprising speed. Like his forward tilt, Bowser's lower arm cannot be injured while the hitboxes are out. |
| |-
| | |dtiltname=Claw Trip |
| |rowspan="4"|[[Neutral attack]]||rowspan="4"|Double Claw||rowspan="4"|Two quick claw swipes. Relatively safe move, as the arm Bowser is swiping with is intangible while the hitboxes are out.||rowspan="3"|Hit 1||Hand||rowspan="3"|5%||{{AngleIcon|30}}||rowspan="3"|6||rowspan="3"|8||rowspan="3"|0||rowspan="3"|100||45||rowspan="4"|{{AttackType|type=Hand|effect=Slash|t=4}}
| | |dtiltdmg=14% (hit 1), 10% (hit 2) |
| |-
| | |dtiltdesc=Claw swipes while crouched. Does two hits; unlike most multi-hit moves, the first hit is the stronger one. High knockback for its kind with speed make this another speedy KO move. Like his neutral combo, the active arm cannot be injured. |
| |Arm||{{AngleIcon|50}}||30
| | |dashname=Dashing Headbutt |
| |-
| | |dashdmg=11% (clean), 8% (late) |
| |Shoulder||{{AngleIcon|83}}||18
| | |dashdesc=Running headbutt. Has good vertical knockback. Horrid ending lag makes this move easily [[punish]]able. |
| |- | | |fsmashname=Horn Lunge |
| |colspan="2"|Hit 2||5%||{{AngleIcon|361}}||18||20||50||100||0
| | |fsmashdmg={{ChargedSmashDmgSSBB|10}} (hit 1), {{ChargedSmashDmgSSBB|23}}/{{ChargedSmashDmgSSBB|21}} (hit 2) |
| |-
| | |fsmashdesc=Bowser rears back and then performs a very strong headbutt. This is the most damaging forward smash in the game. If used correctly, the second hit can prevent shield grabbing. When fully charged and both hits connect, it can KO at 45%. |
| |[[Forward tilt]]||Backhand Knuckle||colspan="3"|Bowser gives a backhanded punch while leaning his body forward. Can be aimed up or down. Has decent KO potential at later percentages. If angled down, has a decent chance of tripping (40%). Bowser's lower arm is intangible while the hitboxes are out.||11%||{{AngleIcon|361}}||10||14||45||83||0||{{AttackType|type=Hand|effect=Normal|t=1}}
| | |usmashname=Shell Slam |
| |- | | |usmashdmg={{ChargedSmashDmgSSBB|20}}/{{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (hit 2) |
| |[[Up tilt]]||Vertical Claw||colspan="3"|Swats the air above him. A decent juggling move. This is also a very powerful KO move and can KO lightweights very early given its surprising speed. Like his forward tilt, Bowser's lower arm cannot be injured while the hitboxes are out.||12%||{{AngleIcon|100}}||8||13||55||97||0||{{AttackType|type=Hand|effect=Slash|t=1}}
| | |usmashdesc=Bowser hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback. |
| |-
| | |dsmashname=Shell Blender |
| |rowspan="2"|[[Down tilt]]||rowspan="2"|Claw Trip||rowspan="2"|Claw swipes while crouched. Does two hits; unlike most multi-hit moves, the first hit is the stronger one. High knockback for its kind with speed make this another speedy KO move. Like his neutral combo, the active arm cannot be injured.||colspan="2"|Hit 1||14%||rowspan="2"|{{AngleIcon|361}}||10||12||20||rowspan="2"|100||rowspan="2"|0||rowspan="2"|{{AttackType|type=Hand|effect=Slash|t=2}} | | |dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|9}} (hit 7) |
| |- | | |dsmashdesc=Bowser retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback and is difficult to DI out of. |
| |colspan="2"|Hit 2||11%||20||22||12 | | |nairname=Shell Spin |
| |- | | |nairdmg=13% (clean), 9% (late) |
| |rowspan="2"|[[Dash attack]]||rowspan="2"|Dashing Headbutt||rowspan="2"|Running headbutt. Has good vertical knockback. Horrid ending lag makes this move easily [[punish]]able.||colspan="2"|Clean||11%||rowspan="2"|{{AngleIcon|80}}||10||13||120||rowspan="2"|30||rowspan="2"|0||rowspan="2"|{{AttackType|type=Head|effect=Normal|t=2}}
| | |nairdesc=Bowser spins around inside his shell. Low knockback and very low KO potential. |
| |-
| | |fairname=Air Claw |
| |colspan="2"|Late||8%||14||19||80
| | |fairdmg=13% (hand), 12% (arm), 11% (shoulder) |
| |- | | |fairdesc=A rather quick slash forwards. Decent knockback with surprising speed. |
| |rowspan="5"|[[Up smash]]||rowspan="5"|Shell Slam||rowspan="5"|Bowser hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback.||rowspan="3"|Hit 1||Shell||{{ChargedSmashDmgSSBB|20}}||{{AngleIcon|90}}||rowspan="3"|16||rowspan="3"|21||rowspan="3"|23||80||rowspan="5"|0||rowspan="3"|{{AttackType|type=Body|effect=Slash|t=3}} | | |bairname=Shell Bulge |
| |- | | |bairdmg=15% (clean), 7% (late) |
| |Head||rowspan="2"|{{ChargedSmashDmgSSBB|15}}||{{AngleIcon|70}}||rowspan="2"|90
| | |bairdesc=Bowser thrusts out his shell behind him, dealing massive damage and above average knockback. Low startup, but high ending lag and landing lag if not auto-cancelled. |
| |- | | |uairname=Upper Headbutt |
| |Tail||{{AngleIcon|120}}
| | |uairdmg=17% |
| |-
| | |uairdesc=Bowser swings his head upward with a little but noticeable startup lag but little ending lag in the air. Very high damage and knockback make it one of the best up aerials in the game power-wise (2nd strongest up air in the game). It is hindered, however, by its low hitbox duration. |
| |rowspan="2"|Hit 2||Shell||{{ChargedSmashDmgSSBB|12}}||{{AngleIcon|90}}||rowspan="2" colspan="2"|31||rowspan="2"|60||rowspan="2"|100||rowspan="2"|{{AttackType|type=Body|effect=Normal|t=2}} | | |dairname=Inverted Spin |
| |-
| | |dairdmg=3% (hits 1-9), 2% (landing) |
| |Head/Tail||{{ChargedSmashDmgSSBB|10}}||{{AngleIcon|74}}
| | |dairdesc=Bowser retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. The last hit can Meteor Smash, but it's weak and overall not recommended. Often used for [[SHFF]]s due to its high damage output and extra hit upon landing. |
| |-
| | |grabname= |
| |rowspan="3"|[[Down smash]]||rowspan="3"|Shell Blender||rowspan="3"|Bowser retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback and is difficult to DI out of.||rowspan="2"|Hits 1-6||Edge||rowspan="2"|{{ChargedSmashDmgSSBB|2}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30||rowspan="3"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Spin|effect=Slash|t=3}}
| | |grabdesc= |
| |-
| | |pummelname=Headbutt |
| |Near||{{AngleIcon|190|nDI}}
| | |pummeldmg=3% |
| |-
| | |pummeldesc=Hits foe with his head. Very slow pummel. |
| |colspan="2"|Hit 7||{{ChargedSmashDmgSSBB|9}}||{{AngleIcon|65}}||colspan="2"|31||140
| | |fthrowname=Big Heave |
| |-
| | |fthrowdmg=10% |
| |rowspan="3"|[[Forward smash]]||rowspan="3"|Horn Lunge||rowspan="3"|Bowser rears back and then performs a very strong headbutt. This is the most damaging forward smash in the game. If used correctly, the second hit can prevent shield grabbing, as it has 20% extra hitstun. When fully charged and both hits connect, it can KO at 45%.||colspan="2"|Hit 1||{{ChargedSmashDmgSSBB|10}}||{{AngleIcon|60}}||colspan="2"|26||30||130||rowspan="3"|0||rowspan="3"|{{AttackType|type=Head|effect=Normal|t=3}}
| | |fthrowdesc=Launches foe forward using his head. Decent knockback, but will rarely KO. |
| |-
| | |bthrowname=Big Hurl |
| |rowspan="2"|Hit 2||Body||{{ChargedSmashDmgSSBB|23}}||{{AngleIcon|361}}||rowspan="2"|28||rowspan="2"|31||rowspan="2"|25||rowspan="2"|81
| | |bthrowdmg=10% |
| |-
| | |bthrowdesc=Exactly identical to Bowser's forward throw, but has a faster execution. |
| |Head||{{ChargedSmashDmgSSBB|21}}||{{AngleIcon|60}}
| | |uthrowname=Spike Slice |
| |-
| | |uthrowdmg=1% (hits 1-8), 2% (throw) |
| |rowspan="2"|[[Neutral aerial]]||rowspan="2"|Shell Spin||rowspan="2"|Bowser spins around inside his shell. Low knockback and very low KO potential.||colspan="2"|Clean||13%||rowspan="2"|{{AngleIcon|361}}||8||13||rowspan="2"|20||rowspan="2"|80||rowspan="2"|0||rowspan="2"|{{AttackType|type=Spin|effect=Normal|t=2}}
| | |uthrowdesc=Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Damage also applies to bystanders. Decent but set knockback. |
| |-
| | |dthrowname=Flatten |
| |colspan="2"|Late||9%||14||23
| | |dthrowdmg=12% (hit 1), 0% (throw) |
| |-
| | |dthrowdesc=Sets opponent on floor, then flings himself forward, performing a body slam on his opponent. Low knockback even with scaling. The full damage of the attack is also applied to bystanders; the throw itself does no damage. |
| |rowspan="3"|[[Forward aerial]]||rowspan="3"|Air Claw||rowspan="3"|A rather quick slash forwards. Decent knockback with surprising speed.||colspan="2"|Hand||13%||rowspan="3"|{{AngleIcon|361}}||rowspan="3"|8||rowspan="3"|11||rowspan="3"|40||rowspan="3"|80||rowspan="3"|0||rowspan="3"|{{AttackType|type=Hand|effect=Slash|t=3}}
| | |floorfname=Worm |
| |-
| | |floorfdmg=6% |
| |colspan="2"|Arm||12%
| | |floorfdesc=Bowser leaps forward to strike with his head, then back to kick behind, and finally up into a standing position. |
| |-
| | |floorbname=Claw Spin |
| |colspan="2"|Shoulder||11%
| | |floorbdmg=6% |
| |-
| | |floorbdesc=Bowser gets up while swinging his hand around. |
| |rowspan="2"|[[Back aerial]]||rowspan="2"|Shell Bulge||rowspan="2"|Bowser thrusts out his shell behind him, dealing massive damage and above average knockback. Low startup, but high ending lag and landing lag if not auto-cancelled.||colspan="2"|Clean||15%||{{AngleIcon|35}}||9||11||25||83||rowspan="2"|0||rowspan="2"|{{AttackType|type=Body|effect=Slash|t=2}}
| | |floortname=Floor Spin |
| |-
| | |floortdmg=5% |
| |colspan="2"|Late||7%||{{AngleIcon|361}}||12||15||35||100
| | |floortdesc=Bowser gets up while facing backwards, and does a claw swipe that brings him facing forward. |
| |-
| | |edgefname=Quick Spin |
| |[[Up aerial]]||Upper Headbutt||Bowser swings his head upward with a little but noticeable startup lag but little ending lag in the air. Very high damage and knockback make it one of the best up aerials in the game power-wise (2nd strongest up air in the game). It is hindered, however, by its low hitbox duration.||colspan="2"|Head||17%||{{AngleIcon|85}}||16||20||35||93||0||{{AttackType|type=Head|effect=Normal|t=1}}
| | |edgefdmg=8% |
| |-
| | |edgefdesc=Quickly spins onto the stage, then retreats back a bit. |
| |rowspan="3"|[[Down aerial]]||rowspan="3"|Inverted Spin||rowspan="3"|Bowser retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. The last hit can Meteor Smash, but it's weak and overall not recommended. Often used for [[SHFF]]s due to its high damage output and extra hit upon landing.||colspan="2"|Hits 1-8||rowspan="2"|3%||{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36||0||100||10||rowspan="3"|{{AttackType|type=Spin|effect=Slash|t=3}}
| | |edgesname=Slow Swipe |
| |-
| | |edgesdmg=10% |
| |colspan="2"|Hit 9||{{AngleIcon|270}}||colspan="2"|38||10||100||rowspan="2"|0
| | |edgesdesc=Slowly climbs onto stage, and does a quick claw jab. |
| |-
| | |nsname=Fire Breath |
| |colspan="2"|Landing||2%||{{AngleIcon|20}}||1||3||60||30
| | |nsdmg=2% (near), 1% (far) |
| |-
| | |nsdesc=Bowser takes a short breath and lets loose with a stream of fire. |
| |[[Pummel]]||Headbutt||colspan="3"|Hits foe with his head. Very slow pummel.||3%||{{AngleIcon|80}}||9||10||0||100||30||{{AttackType|type=Head|effect=Normal|t=1}}
| | |ssname=Flying Slam |
| |-
| | |ssdmg=18% (slam), 13% (SSE slash) |
| |[[Forward throw]]||Big Heave||colspan="3"|Launches foe forward using his head. Decent knockback, but will rarely KO.||10%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
| | |ssdesc=Bowser snatches the opponent and does a massive flying suplex. Enemies in the [[Subspace Emissary]] get slashed. Can be used to commit Bowsercide. |
| |-
| | |usname=Whirling Fortress |
| |[[Back throw]]||Big Hurl||colspan="3"|Exactly identical to Bowser's forward throw, but has a faster execution.||10%||{{AngleIcon|45}}||colspan="2"|19||60||50||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
| | |usdmg=11%/5%/3% (ground), 10%/3%/2% (air) |
| |-
| | |usdesc=Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. As a recovery move, it falls subpar from others, but it is good for recovery from a large horizontal distance. |
| |rowspan="2"|[[Up throw]]||rowspan="2"|Spike Slice||rowspan="2"|Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Damage also applies to bystanders. Decent but set knockback.||colspan="2"|Hits 1-8||1%||{{AngleIcon|0|nDI}}||colspan="2"|21-24, 25-28,<br>29-32, 33-36,<br>37-40, 41-44,<br>45-48, 49-53||0||100||0||{{AttackType|type=Spin|effect=Slash|t=1}}
| | |dsname=Bowser Bomb |
| |-
| | |dsdmg=4% (hop), 20% (drop), 11% (landing) |
| |colspan="2"|Throw||2%||{{AngleIcon|70}}||colspan="2"|53||0||100||120||{{AttackType|type=Throwing|effect=Normal|t=1}}
| | |dsdesc=Bowser leaps into the air and plummets downwards. |
| |-
| | |fsname=Giga Bowser |
| |rowspan="2"|[[Down throw]]||rowspan="2"|Flatten||rowspan="2"|Sets opponent on floor, then flings himself forward, performing a body slam on his opponent. Low knockback even with scaling. The full damage of the attack is also applied to bystanders; the throw itself does no damage.||colspan="2"|Hit 1||12%||{{AngleIcon|0|nDI}}||colspan="2"|45||0||100||rowspan="2"|0||{{AttackType|type=Body|effect=Normal|t=1}}
| | |fspage=Giga Bowser (Final Smash) |
| |-
| | |fsdmg=— |
| |colspan="2"|Throw||0%||{{AngleIcon|50}}||colspan="2"|56||75||30||{{AttackType|type=Throwing|effect=Normal|t=1}}
| | |fsdesc=Bowser turns into Giga Bowser. |
| |-
| | }} |
| |rowspan="2"|Floor (back)||rowspan="2"|Claw Spin||rowspan="2"|Bowser gets up while swinging his hand around.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|{{AngleIcon|361}}||18||19||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Hand|effect=Normal|t=2}}
| |
| |-
| |
| |colspan="2"|Hit 2||23||24
| |
| |-
| |
| |rowspan="2"|Floor (front)||rowspan="2"|Worm||rowspan="2"|Bowser leaps forward to strike with his head, then back to kick behind, and finally up into a standing position.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|{{AngleIcon|361}}||10||11||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||{{AttackType|type=Head|effect=Normal|t=1}}
| |
| |-
| |
| |colspan="2"|Hit 2||26||27||{{AttackType|type=Foot|effect=Normal|t=1}}
| |
| |-
| |
| |rowspan="2"|Floor (trip)||rowspan="2"|Floor Spin||rowspan="2"|Bowser gets up while facing backwards, and does a claw swipe that brings him facing forward.||colspan="2"|Hit 1||rowspan="2"|5%||rowspan="2"|{{AngleIcon|361}}||19||20||rowspan="2"|60||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Hand|effect=Slash|t=2}}
| |
| |-
| |
| |colspan="2"|Hit 2||23||24
| |
| |-
| |
| |Edge (<100%)||Quick Spin||colspan="3"|Quickly spins onto the stage, then retreats back a bit.||8%||{{AngleIcon|361}}||8||17||0||100||110||{{AttackType|type=Spin|effect=Normal|t=1}}
| |
| |-
| |
| |Edge (100%+)||Slow Swipe||colspan="3"|Slowly climbs onto stage, and does a quick claw jab.||10%||{{AngleIcon|361}}||46||50||0||100||110||{{AttackType|type=Hand|effect=Normal|t=1}}
| |
| |-
| |
| |rowspan="2"|[[Neutral special]]||rowspan="2"|[[Fire Breath]]||rowspan="2"|Bowser takes a short breath and lets loose with a stream of fire.||colspan="2"|Near||2%||rowspan="2"|{{AngleIcon|55}}||1||7||9||30||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}}
| |
| |-
| |
| |colspan="2"|Far||1%||colspan="2"|8||5||20
| |
| |-
| |
| |rowspan="3"|[[Side special]]||rowspan="3"|[[Flying Slam]]||rowspan="3"|Bowser snatches the opponent and does a massive flying suplex. Enemies in the [[Subspace Emissary]] get slashed. Can be used to commit Bowsercide.||colspan="2"|Slam (after grabbing)||18%||{{AngleIcon|60}}||colspan="2"| ||80||50||rowspan="3"|0||{{AttackType|type=Throwing|effect=Normal|t=1}}
| |
| |-
| |
| |colspan="2"|SSE slash (ground)||rowspan="2"|13%||{{AngleIcon|70}}||8||10||rowspan="2"|60||rowspan="2"|80||rowspan="2"|{{AttackType|type=Hand|effect=Slash|t=2}}
| |
| |-
| |
| |colspan="2"|SSE slash (air)||{{AngleIcon|361}}||17||19
| |
| |-
| |
| |rowspan="6"|[[Up special]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. As a recovery move, it falls subpar from others, but it is good for recovery from a large horizontal distance. ||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
| |
| |-
| |
| |colspan="2"|Hit 2 (ground)||5%||{{AngleIcon|90}}||8, 12,<br>16, 20||rowspan="2"|39||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
| |
| |-
| |
| |colspan="2"|Hit 3 (ground)||3%||{{AngleIcon|70}}||24, 28,<br>32, 36||50
| |
| |-
| |
| |colspan="2"|Hit 1 (air)||10%||{{AngleIcon|80}}||6||7||80||60||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
| |
| |-
| |
| |colspan="2"|Hit 2 (air)||3%||rowspan="2"|{{AngleIcon|84}}||colspan="2"|8-11, 12-15, 16-19, 20-23, 24-27||rowspan="2"|50||rowspan="2"|20||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
| |
| |-
| |
| |colspan="2"|Hit 3 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47
| |
| |-
| |
| |rowspan="4"|[[Down special]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Bowser leaps into the air and plummets downwards.||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Head|effect=Normal|t=1}}
| |
| |-
| |
| |colspan="2"|Drop (from ground)||rowspan="2"|20%||rowspan="3"|{{AngleIcon|76}}||38|| ||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}}
| |
| |-
| |
| |colspan="2"|Drop (from air)||32||
| |
| |-
| |
| |colspan="2"|Landing||11%||1||2||60||72
| |
| |-
| |
| |[[Final Smash]]||[[Giga Bowser (Final Smash)|Giga Bowser]]||Bowser turns into [[Giga Bowser]].||colspan="4"| ||colspan="2"|60||colspan="5"|
| |
| |}
| |
|
| |
|
| ===[[On-screen appearance]]=== | | ===[[On-screen appearance]]=== |