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[[File:Master Hand 3DS.png|thumb|left|Master Hand and {{SSB4|Kirby}}.]] | [[File:Master Hand 3DS.png|thumb|left|Master Hand and {{SSB4|Kirby}}.]] | ||
[[File:Hands team 3DS.png|thumb|right|Master Hand teaming up with [[Crazy Hand]]]] | [[File:Hands team 3DS.png|thumb|right|Master Hand teaming up with [[Crazy Hand]]]] | ||
Master Hand reprises his role as the final boss of Classic Mode in {{for3ds}}, at least at the lower intensities. In higher intensities, he is fought along with [[Crazy Hand]] and after taking a certain amount of damage | Master Hand reprises his role as the final boss of Classic Mode in {{for3ds}}, at least at the lower intensities. In higher intensities, he is fought along with [[Crazy Hand]] and after taking a certain amount of damage, he reveals his true form and assumes into a dark mass called the [[Master Core]]. This true entity takes the form of a giant humanoid, a scorpion-like beast, a set of floating swords, and eventually a copy of the player's character. When the doppelganger is defeated, the core is exposed in the form of an item similar in appearance to a [[Smash Ball]], which the player must knock off of the stage, defeating him completely. | ||
Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have multiple new attacks, such as tossing energy balls to one another and opening a rift that sucks in characters that get caught inside. | Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have multiple new attacks, such as tossing energy balls to one another and opening a rift that sucks in characters that get caught inside. |
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