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*A CPU Kirby using [[Stone]] will never end the transformation early. As a result, when the attack is used on a slope, such as that of the leftmost part of Hyrule Castle or at the far right side of Sector Z, CPU Kirby will hold the move in place, falling down and self-destructing. | *A CPU Kirby using [[Stone]] will never end the transformation early. As a result, when the attack is used on a slope, such as that of the leftmost part of Hyrule Castle or at the far right side of Sector Z, CPU Kirby will hold the move in place, falling down and self-destructing. | ||
*A CPU player who picks up a throwing item when another player is below their platform will repeatedly throw the item to the ground until it disappears - even if the item is a Bob-omb, which often leads to the CPU [[self-destruct]]ing. | *A CPU player who picks up a throwing item when another player is below their platform will repeatedly throw the item to the ground until it disappears - even if the item is a Bob-omb, which often leads to the CPU [[self-destruct]]ing. | ||
*Other than regular items, CPUs will also attempt to go for | *Other than regular items, CPUs will also attempt to go for {{b|Bomb|Link}}s left by a Link player. Not only they will cease fighting for this, but they may pick up the bomb even if it's about to explode. | ||
*When a [[Bumper]] is set, a CPU Fox or Ness may hold their Reflector/PSI Magnet near it until it vanishes, they | *When a [[Bumper]] is set, a CPU Fox or Ness may hold their Reflector/PSI Magnet near it until it vanishes, they get hit, or another item appears. During this period they will ignore other players, becoming extremely vulnerable. | ||
*When standing on moving platforms, CPUs usually won't be conscious about the danger and will stay there like on a normal terrain, which mostly results on them not jumping off and going offstage with the plaftorm, guaranteeing a self-destruct. This can happen, for example, when a CPU comes to attack a foe on the balancing plaftorms at | *When standing on moving platforms, CPUs usually won't be conscious about the danger and will stay there like on a normal terrain, which mostly results on them not jumping off and going offstage with the plaftorm, guaranteeing a self-destruct. This can happen, for example, when a CPU comes to attack a foe on the balancing plaftorms at {{SSB|Mushroom Kingdom}}, or when landing on an Arwing during recovery at [[Sector Z]]. | ||
**Additionally, if a [[Crate]] or [[Barrel]] falls on one of the balancing platforms at Mushroom Kingdom, CPUs will still attempt to pick it up, falling down with it and SDing. | **Additionally, if a [[Crate]] or [[Barrel]] falls on one of the balancing platforms at Mushroom Kingdom, CPUs will still attempt to pick it up, falling down with it and SDing. | ||
*As mentioned above, CPUs have difficulty recognising walls. If there is a player on the right side of the [[Saffron City]] stage, CPUs will walk into the doors of the Pokémon trap. Similarly, on Peach's Castle, if a human player stands on the bottom [[platform]], a CPU on one of the moving platforms will run into the wall repeatedly. | *As mentioned above, CPUs have difficulty recognising walls. If there is a player on the right side of the [[Saffron City]] stage, CPUs will walk into the doors of the Pokémon trap. Similarly, on Peach's Castle, if a human player stands on the bottom [[platform]], a CPU on one of the moving platforms will run into the wall repeatedly. |
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