Pivoting: Difference between revisions
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:''This article is about a technique in [[Melee]]. For the "pivoting" of [[special move]]s, see [[B-sticking]].'' | |||
[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash.]] | [[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash.]] | ||
'''Pivoting''', or '''DA Dashing''', is the use of the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], in which any normal ground options are available as if the character were standing still — [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations. | '''Pivoting''', or '''DA Dashing''', is the use of the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], in which any normal ground options are available as if the character were standing still — [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations. | ||
The tactic was discovered by {{Sm|Philly Billy}}. | The tactic was discovered by {{Sm|Philly Billy}}. |
Revision as of 12:18, August 25, 2014
- This article is about a technique in Melee. For the "pivoting" of special moves, see B-sticking.
Pivoting, or DA Dashing, is the use of the frame at which a character turns during a dash-dance, in which any normal ground options are available as if the character were standing still — smashes, grabs and tilts can occur here without the lag that usually comes from using these attacks after a dash. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual turn-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
The tactic was discovered by Philly Billy.