Super Smash Bros. Melee

Pivoting: Difference between revisions

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:''This article is about a technique in [[Melee]]. For the "pivoting" of [[special move]]s, see [[B-sticking]].''
[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash.]]
[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash.]]
'''Pivoting''', or '''DA Dashing''', is the use of the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], in which any normal ground options are available as if the character were standing still — [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
'''Pivoting''', or '''DA Dashing''', is the use of the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], in which any normal ground options are available as if the character were standing still — [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
[[Special move]]s can also be pivoted (or '''reversed'''). In ''[[Smash 64]]'', pivoting a special simply involved using the move while holding the control stick in the opposite direction the character is facing. In ''[[Melee]]'' with the introduction of [[side special move]]s, pivoting was a little more difficult to pull off, especially on the ground. Most neutral special moves are automatically pivoted depending on the user's momentum. For example, {{SSBM|Falco}} will reverse the direction in which he fires his [[Blaster]] shots if he has [[jump]]ed backwards. In ''[[Brawl]]'', all special moves can be pivoted (excepted for {{SSBB|Mario}}'s [[F.L.U.D.D.]]) by pressing the [[B]] button and immediately pushing the control stick in the direction opposite whichever one the character is facing. While {{SSBB|Captain Falcon}}'s and {{SSBB|Ganondorf}}'s neutral special moves, the [[Falcon Punch]] and [[Warlock Punch]] respectively, can be pivoted normally, doing a slightly delayed pivot will have an animation of them actually turning around to perform the punches, dealing even more damage and knockback, but performing them slower as a result. The punches are officially known as reverse Falcon/Warlock punches, and the term "reverse" is often used by players in general, especially when referring to [[up special]]s (this is also the case in ''Melee''). Pivoting special attacks can help with movement, especially in the air, as some characters carry momentum when they pivot (such as {{SSBB|R.O.B.}} with his [[Gyromite]] and {{SSBB|Diddy Kong}} with his [[Peanut Popgun]], which upon pivoting is automatically canceled).
In ''Brawl'', grabs that are pivoted are called [[pivot grab]]s.


The tactic was discovered by {{Sm|Philly Billy}}.
The tactic was discovered by {{Sm|Philly Billy}}.

Revision as of 12:18, August 25, 2014

This article is about a technique in Melee. For the "pivoting" of special moves, see B-sticking.
Marth pivoting a forward smash.

Pivoting, or DA Dashing, is the use of the frame at which a character turns during a dash-dance, in which any normal ground options are available as if the character were standing still — smashes, grabs and tilts can occur here without the lag that usually comes from using these attacks after a dash. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual turn-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.

The tactic was discovered by Philly Billy.


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