Pivoting: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
'''Pivoting''', or '''DA Dashing''', is the use of the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], in which any normal ground options are available as if the character were standing still — [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. | '''Pivoting''', or '''DA Dashing''', is the use of the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], in which any normal ground options are available as if the character were standing still — [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. | ||
[[Special move]]s can also be pivoted. In ''[[Super Smash Bros.]]'', pivoting a special simply involved using the move while holding the control stick in the opposite direction the character is facing. In ''[[Super Smash Bros. Melee|Melee]]'' with the introduction of [[side special move]]s, pivoting was | [[Special move]]s can also be pivoted (or '''reversed'''). In ''[[Super Smash Bros.]]'', pivoting a special simply involved using the move while holding the control stick in the opposite direction the character is facing. In ''[[Super Smash Bros. Melee|Melee]]'' with the introduction of [[side special move]]s, pivoting was a little more difficult to pull off, especially on the ground. Most neutral special moves are automatically pivoted depending on the user's momentum. For example, {{SSBM|Falco}} will reverse the direction in which he fires his [[Blaster]] shots if he has [[jump]]ed backwards. In ''[[Super Smash Bros. Brawl|Brawl]]'', all special moves can be pivoted (excepted for {{SSBB|Mario}}'s [[F.L.U.D.D.]]) by pressing the [[B]] button and immediately pushing the control stick in the direction opposite whichever one the character is facing. While {{SSBB|Captain Falcon}}'s and {{SSBB|Ganondorf}}'s neutral special moves, the [[Falcon Punch]] and [[Warlock Punch]] respectively, can be pivoted normally, doing a slightly delayed pivot will have an animation of them actually turning around to perform the punches, dealing even more damage and knockback, but performing them slower as a result. The punches are officially known as reverse Falcon/Warlock punches, and the term "reverse" is often used by players in general, especially when referring to [[up special]]s (this is also the case in ''Melee''). Pivoting special attacks can help with movement, especially in the air, as some characters carry momentum when they pivot (such as {{SSBB|R.O.B.}} with his [[Gyromite]] and {{SSBB|Diddy Kong}} with his [[Peanut Popgun]], which upon pivoting is automatically canceled). | ||
The tactic was discovered by {{Sm|Philly Billy}}. | The tactic was discovered by {{Sm|Philly Billy}}. |
Revision as of 18:04, August 24, 2014
Pivoting, or DA Dashing, is the use of the frame at which a character turns during a dash-dance, in which any normal ground options are available as if the character were standing still — smashes, grabs and tilts can occur here without the lag that usually comes from using these attacks after a dash.
Special moves can also be pivoted (or reversed). In Super Smash Bros., pivoting a special simply involved using the move while holding the control stick in the opposite direction the character is facing. In Melee with the introduction of side special moves, pivoting was a little more difficult to pull off, especially on the ground. Most neutral special moves are automatically pivoted depending on the user's momentum. For example, Falco will reverse the direction in which he fires his Blaster shots if he has jumped backwards. In Brawl, all special moves can be pivoted (excepted for Mario's F.L.U.D.D.) by pressing the B button and immediately pushing the control stick in the direction opposite whichever one the character is facing. While Captain Falcon's and Ganondorf's neutral special moves, the Falcon Punch and Warlock Punch respectively, can be pivoted normally, doing a slightly delayed pivot will have an animation of them actually turning around to perform the punches, dealing even more damage and knockback, but performing them slower as a result. The punches are officially known as reverse Falcon/Warlock punches, and the term "reverse" is often used by players in general, especially when referring to up specials (this is also the case in Melee). Pivoting special attacks can help with movement, especially in the air, as some characters carry momentum when they pivot (such as R.O.B. with his Gyromite and Diddy Kong with his Peanut Popgun, which upon pivoting is automatically canceled).
The tactic was discovered by Philly Billy.