Forum:The state of Smash 4's development: Difference between revisions

m
Line 68: Line 68:
:Eh? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:20, 24 July 2014 (EDT)
:Eh? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:20, 24 July 2014 (EDT)
::It says up above that they're ahead of schedule but still planning DLC, thus proving beyond a doubt they are incompetent at...well, anything really. I mean, I already new that SSB4 would be way more different than the previous 3, with Sakurai not being the executive decision-maker for his creative vision, with the blatantly pointless changes to veteran movesets (case in point, the majority of changes made to Bowser have made him less true to his character), with the publicized stronger focus on competitive play, and with the money-grubbing decision to have a handheld version. But if indeed everything on this list is true, I very strongly suspect it's going to feel like wiki-work playing it and analysing it, not fun. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Yoshi 10:54, 24 July 2014 (EDT)
::It says up above that they're ahead of schedule but still planning DLC, thus proving beyond a doubt they are incompetent at...well, anything really. I mean, I already new that SSB4 would be way more different than the previous 3, with Sakurai not being the executive decision-maker for his creative vision, with the blatantly pointless changes to veteran movesets (case in point, the majority of changes made to Bowser have made him less true to his character), with the publicized stronger focus on competitive play, and with the money-grubbing decision to have a handheld version. But if indeed everything on this list is true, I very strongly suspect it's going to feel like wiki-work playing it and analysing it, not fun. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Yoshi 10:54, 24 July 2014 (EDT)
:::"''It says up above that they're ahead of schedule but still planning DLC, thus proving beyond a doubt they are incompetent at...well, anything really.''"
:::What, how would that be at all incompetent? It's not like they're skimping out on content for DLC, notice this note about Lucina; she was an alt that went to a DLC character idea, who they then went and added to the game because they had the time. The initial roster is going to be what was planned plus more, and the DLC would be pure bonus of characters who wouldn't have been in otherwise, rather than content intentionally left off to sell later.
:::Regarding the stronger focus on competitive play, there's no reason to have gripes about it, it has absolutely no effect on your ability to enjoy the game casually (it's not like items and other casual stuff are being skimped out on for it, and you're not being forced to play competitively nor with competitive players). At worst, it has absolutely no effect on you; at best, it makes the game much better and much more lucrative for competitive players, and in turn, can only help the sales and longevity of the game.
:::Regarding the handheld version, it is not necessarily a "money grab". Whether we like or not, there was a high demand for a handheld version among the casuals, and it's just plain bad business sense to ignore it. And despite what we feared, the 3DS version is not hindering the Wii U version to any significant degree (unlike the SSE, which killed a lot of Brawl's potential). I'm someone who was always against the idea of a handheld version, but even I can recognise that there's nothing really for me to angry about it for, as it's not actually holding the Wii U version back.
:::Overall, Smash 4 is exceeding our expectations (especially roster wise), and from how it's turning out, the only way you won't be able to have fun in it is if you're a diehard Smash 64/Melee/Brawl competitive player who absolutely can't handle physics/mechanics different from your old game of choice (or can only play a single character designed an old specific way for whatever reason). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 11:38, 24 July 2014 (EDT)