Marth (SSB4): Difference between revisions

No change in size ,  10 years ago
Don't move the nerfs with the other nerfs just for the sake of doing so. It's not required.
(Don't move the nerfs with the other nerfs just for the sake of doing so. It's not required.)
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==Confirmed information==
==Confirmed information==
*{{nerf|Marth's sword is now shorter than it was in Brawl.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}
*{{buff|Neutral aerial has greater range<ref>http://youtu.be/JZTuvYqHkY8?t=5m22s</ref>.}}
*{{buff|Neutral aerial has greater range<ref>http://youtu.be/JZTuvYqHkY8?t=5m22s</ref>.}}
*{{buff|Forward aerial appears to cover a wider range.}}
*{{buff|Forward aerial appears to cover a wider range.}}
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*{{buff|[[Shield Breaker]] is now "[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFk3Ec8gA much more powerful]", though it is unclear if this means it will deal even more [[shield damage]], it received a general power buff, or both. It also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Shield Breaker]] is now "[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFk3Ec8gA much more powerful]", though it is unclear if this means it will deal even more [[shield damage]], it received a general power buff, or both. It also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|Down throw sends foes at an upwards trajectory.}}
*{{buff|Down throw sends foes at an upwards trajectory.}}
*{{nerf|Marth's sword is now shorter than it was in Brawl.}}
*{{nerf|Forward throw's stronger knockback lessens Marth's follow-up options.}}
*{{nerf|Forward throw's stronger knockback lessens Marth's follow-up options.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}


The following attacks are visually unchanged:
The following attacks are visually unchanged:
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